v0.2.6 - (Proper) Tidy Up
Terraformental » Devlog
Well, it definitely took longer (and a lot more hotfixes) than I hoped, but I'm now very confident that this will be the final minor update for this chapter. For anyone who missed it, I now have a Discord server, which helped me round up a few awesome individuals to help me test this update before I released it. So big thank you to all of them for running it through its paces and finding some lingering issues. There are still one or two known bugs, but they'll be difficult enough to fix that they'll have to wait until the next major update in March.
Features
- Travel actions are now visually distinct.
- Added icon when actions are planned to stop before completion.
- Added new DeathMessages for Laurion being various stages of 'finished'.
- Events panel is now scrollable.
- Added Discord link in Options.
- Loading a save which has an action in the queue will trigger a manual pause (empty queue won't pause to save some annoyance).
- Queueing/cancelling actions while manually paused causes the pause button to highlight for a second.
- Pause button is now grey when auto-paused (still red when manually paused).
- Run (unpaused) time is now saved/loaded and doesn't reset on loop.
Content
- Changed first death message.
- Moved a small amount of food and water outside of Laurion (with a tiny new action/log to find it).
- Added explanation of VTOL.
- Allowed adding power cells to the rover while parked in Laurion.
Balance
- Reduced the speed boost from having power while mining the obelisk.
Bugfixes
- The Water Recycler (it's no longer unlocked from the start of the game, and it now enables instead of disabling when you install it).
- Fill Air Tank/Water Bottle actions no longer increase their cooldown speed every time you exit/reenter the rover.
- Save games should persist between versions on Itch now (from this version onwards. I'm afraid that any saves from earlier versions are lost)
- Actions with resource boost (mining) now drain at the speed they say, instead of a fraction of it.
- If you saved/loaded immediately after completing "4th Layer" action, the event kept applying until you died.
- Once you learn that any actions in a group are persistent, you learn that all the actions in that group are.
- The 'Tunnel' action is no longer available if you take the original route.
- The 'Extending' event is now only visible from the first time you reach it to when you no longer need it.
- Admin video log in Talos should now play correctly.
- Tooltips can no longer go off screen, regardless of UI Scaling.
- The starting events (hunger and air drain starting) no longer dissapear sometimes.
- Save Import/Export box won't overlap the validity message on Itch anymore.
- Fixed several typos
Files
Terraformental_Web_v0.2.6.zip 5.5 MB
3 days ago
Terraformental
Try to survive and perhaps eventually even tame an unknown planet in this incremental semi-idle game.
Status | In development |
Author | Shadowsand |
Genre | Survival |
Tags | Idle, Incremental, storygame |
Languages | English |
More posts
- Save Migration4 days ago
- Next Bugfix Patch & Discord8 days ago
- v0.2.4 - Hotfix11 days ago
- v0.2.2 - Shortcuts & Bugfixes11 days ago
- v0.2.1 - Hotfix12 days ago
- v0.2.0 - Chapter 1 [Major Content Update]12 days ago
- v0.1.2 - Gamebreaking bugfix37 days ago
- V0.1.1 - Bugfixes & QoL37 days ago
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