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Updated Version here - https://krtk.ee/go/AgaEw

I love it! I sat out a few updates to ensure that dipping back in would be worth it, and boy was it! Great work.


I was a little surprised that (mild mild spoiler)







you can't load the water recycler in the rover and drive it back to Talos for installation, or uninstall it using the Talos workshop. The third type of water resource and prudent handling of the preexisting two seemed like an answer to the 'maintain both water and power' riddle for getting to site 3.

I really loved this game, the text-only style really works to flesh out the world but also leaving just enough for the imagination. I was worried after my first couple loops that it would be grindy, but the mechanic of simplifying tasks is great! A permanent log of the information you've learned would be great, as I sometimes had to take notes. Also maybe on the map screen there could be info on which areas have what e.g. a water filter. But i loved this so much already!

P.S. also a cool sci-fi soundtrack wouldn't be remiss ;P

Install/Remove Full Power Cell doesn’t share similar actions with vs without tools.

Having heavily trained the action in v0.3 by repeatedly uninstalling and reinstalling until I starve, the new action in v0.4 to do it in Talos with tools (base 10s) actually takes longer than out in the field without tools (base 30s).

With Vs without tools is deliberately separate, as doing things with or without tools would be a very different process.

(+3)

After talking the artifact from Astrape, the water filterer seems to have disappeared on future cycles. Also, If it is impossible to get the nav computer and the propeller and mining motors for the VTOL, I feel like it should be marked as not available in this update like the other two facilities are and the Santorini artifact.

My persistent actions are at 96.99%, even after investigating a name I got from crates. Seems like I've done nearly everything else that can be done. Are there any other persistent actions that are well hidden?

(+2)

If your save game was originally started before v0.3, your save might have a minor glitch which makes it think a few of the first-loop actions are incomplete when they're not. It could be something else, but someone else who had this issue had the same %age completion. This'll be fixed in the next patch.

(+1)

Thanks! I started playing a couple days ago, so it should have all been v0.4.x.  But I do tend to browse a lot of games on Itch, especially in the "Recommended for You" section which is where I saw this, so it's not impossible that I might have clicked it once, didn't play, forgot about it, but still ended up with an earlier save.

(+1)

I'm at 100% now, it turns out there were four actions I missed at Santorini.

(+1)

This game was really fun, wow. Was introduced to it by my partner and we ended up playing through the whole thing in a few days. We're very much looking forward to future content updates! Thank you for your hard work, Shadowsand!

(+3)

This is an absolutely wonderful little game, I've become addicted to it over the past few days. The steady progress feels great, the writing is well done and kept me very entertained during the waiting periods. I haven't finished all of the available content yet, but I can sense I'm getting close to the end, and I have a few suggestions. 

Action Queueing feels great. I find that I'm able to queue 3-4 minutes of actions at once now that I know the routine so well. However, what feels even better is dying and waking up to find that you've unlocked a new "routine" that saves you many clicks. These feel great when they appear, but they are few and far between. My entire routine at Talos should be 1-2 clicks at this point, instead of the 20-30 it currently takes. You could simply include more of these streamlining routines, or you could pass that work off to the player; allow us to create our own routines. Set up a recording system, click record at the beginning of the run, and do my entire routine to Laurion, the Lost Rover, the Dam, and get to Santorini. Hit stop on the record and save it as "Talos to Santorini", and then I can run that script in the future to save me a whole bunch of clicks while I slowly work through Santorini. I would pause along the way if new things unlock, and I'd update the script if I found a faster way. This might seem a little overpowered to some degree, so it could be an unlock after a little while, maybe after you get blown up in Santorini the first time.

A simple addition to any idle games is a "player notes" section, just a corner of the screen to leave yourself reminders and plan out future runs. It's easy enough to bring up my own notes app or something, but having it in-game is always nice.

Can't wait to get back to the game, and explore more of what this world has to offer. My first 5 hours with the game were a little bit frustrating, and I wasn't paying nearly as much attention as I should have been. Once I locked in, I was completely hooked. The pacing is great, the UI is clean, simple, and efficient, and I love that I can scale the entire UI, a feature that is often overlooked. 

Alright, time to get this gate unlocked to I can head to Astrape. <3 Love this game!


(+2)

after beating the game, I think the new astrape facility is super easy compared to others because the energy surge is useless to prevent player from out food and water because of how much loot around the facility. After you unlock the train, it becomes easiest facility

(+2)

The main issue with vital resources at Astrape is running out of air. Even if you stay in a place with air generation, doing this takes time and spends food and water. Additionally, the area's effect can prevent you from performing some actions such as searching the admin computer.

(+2)

but air you can get infinitely from the train and if you know how to efficiently use the air recycle it can give you a lot of air. Additionally, after 1,2 loop you will have plenty of food and water.

I checked the train last, soo I didn't know about the air scrubber on it and there's a LOT of stuff to explore (around 20- min) soo it becomes a real issue.

(+1)

Pretty sure that part of that feeling is that this update had a lot of under-the-hood work going on with the systems to give cross-compatible experience for common tasks like gathering water in multiple places, taking the same route in different directions, or installing solar panels that would not have given a speed boost from similar actions before, in addition to the content update.

(+1)

The Get Up action combination is really nice, but it does for some reason leave three water bottles on the table and instead uses the extract water command. That feels like a mistake to me.

I never encountered that bug. In all my 29 loops, I always had to manually tell it to extract the water. Are you sure that is happening, as both things give Small Water Bottle as an item?

Very sure, it's happening every time for me.

(+2)(-1)

Someone specifically requested it be changed away from picking up 4 bottles for effeciency reasons. Lots of people pushed back on it after the change was made, so I'll be reverting it next patch.

Pretty sure the efficiency idea is to only pick up 1 bottle, total, in that bundle. One bottle is enough to reach the water pouches before dying, and those are more efficient than small water bottles, even from the table. Then before leaving Talos, pick up the other 3 bottles from the table plus 2 from extraction, just to have 5 in storage.

Probably, but when you first unlock the action, picking up a single water bottle would kill you before you finish lifting the lockdown.

I don't seem to be able to take the Astrate > Dam path? I only have the Santorini-option, and I can take that until the "Santorini is [...]"-thing. Am I missing something?

(Not that it's important, but this would be the last piece of road to travel xD)

The only requirement to unlock the reverse route is to have travelled dam > Astrape once. Other than that, you have to go part way back towards Santorini before it splits off towards the dam. If you have all the combined actions unlocked then you may have to click the combined action to expand it and manually perform the first 2 sub actions to reach the splitting point.

I just thought that like an actual 3D game based on this would be super cool. I know that would be crazy hard to implement, even just for the first facility but, you can't deny that it would be super hype to see explore the entire world yourself.

(+2)

Thats will destroy time managment feature, also that will be to boring to drive across facilites

So kind of like that Steam game "Moon Mystery" where it has you drive a rover on the moon from one base to another? 

When the long-range transceiver on Astrape's roof after getting the tram override codes, the description says "Thanks to the override code you have, you should be able to unblock it from...".

"It" in this context can be assumed to mean the tram, but that is not established contextually and should be stated explicitly.

(+1)(-2)

Suggestions:

---

1] After experiencing touching one other artifact, than first, unlocks some new content in previously visited areas. 

=> So this would either be the Astrape or the Laurion artifact, in current content terms. 

=> Could gate some content based on then how many artifacts you collect. Having both, might unlock something more. 

A) Unlock something at original rover location (where got first artifact).

B) Unlock something at lost rover.

C) Unlock something at talos lasers.

D) Unlock something at laurion computer. 

---

2) Having more than one artifact active, lets you set one item to appear at Talos at the start of the loop. 

A) So you could start with the CO2 scrubbers, to repair the tram at Santorini, as an example.

B) Or you could start with the power coupler / empty power cell at the dam crates. 

C) Or you could start with a fuel cell from Santorini.

---

3) Having more than one artifact active, raises the stack size of all items, by +1. So three total active (including first one allowing loops), is stack size of 7 (+2 total)

---

4) Can salvage certain things for resources.  

A) ie gain 5 plates and a coupler for disassembling a water recycler, that you don't intend to use. 

B) ie gain rotors for disassembling the mining machine, instead of installing the advanced rotors.

---

5) Unlock methods for enhancing consumables. 

A) Find an electrolyte package, that you can add to a water bottle or two small water bottles. Adds +1/0.5 water to them, but causes you to lose 0.5/0.25 food.

B) Find a mr.noodles flavour packet, that you can add to a ration pack or two basic foods. Adds +1/0.5 food to them, but causes you to lose 0.5/0.25 water.  

C) Find a reactor accelerant, that you can add to a fuel cell. Adds 33% more fuel, but deals a small amount of damage to your oxygen generator (like with surges).

D) Find a battery capacitator, that you can add to a power cell. Boosts storage of power by +100, but increases drain rate of all vehicle actions by +0.25.

=====

Anywho, if you release a new build that needs testing give me a shout, otherwise check back in a few months, for Pneuma or Strabo or even Santorini. 

1) Aside from just checking the computers, I'm doubting we "realistically" could find anything more by just looking at our past explorations 

( althought an artifact that allows us to baaasiically gain an 

"useless for surviving BUT good for finding out" 

small superpower would be interesting ( maybe reading memories of all those dead corpses we found?) )

===

2) Interesting

===

3) Uhh that sounds powerful, should be left for an specific artifact (maybe the Santoniri artifact would "expand" our storage by 2? 

===

+3  I also noticed that each "artifact" seems to have an specific theme with it's effect (that overdoes whatever it's buff is) and buff, soo santorini should be.... explosion? expansion? expansion of storage???? I hope I'm right cuz it would be funny to guess it 2-4 months in advance.

===

4)uhh Good idea, thou it might be a bad idea when we have a tight timer.

===

5) Yes.

.....hmn....what if, your idea from 2) applied ONLY to those boosters? that would make strategizing much bigger.

(5 edits) (-1)

So reached the new End of Content marker (EoC) after 29 loops. Probably 15 of them were caused by failing to reach a destination and running out of food or water, but that taught me that the path wasn't optimal. Way too many branching paths and I get confused on how to keep all the information straight. 

Will do one more loop, to visit Santorini, and see if I can prevent the boom there, now that I have remote tram access. 

I'll think up some suggestions (outside of current feedback) probably for tomorrow. 

EDIT

Just noticed this. You can't unblock or boost tram power from Central. Only at quarry. 

Boost Tram Power doesn't share commonality with the action if performed at Astrape. Same with Unblock Tram. 

EDIT2

Increasing speed of tram by +50%, only applies to Astrape trip. Doesn't speed up tram rides between Santorini locations. 

EDIT3

Most things react to the removal of the artifact at Astrape, except for the Water Filter machine. Both its description and the message log is the same. 

EDIT4

Drive towards Dam, from Astrape (when santorini explodes, so you can't travel back to it), doesn't share commonality with any actions, and is set to 5 minutes. 

(+3)

1) Not being able to do it from central is explained in the logs - Central doesn't have a long range transceiver, while the Quarry does (for controlling the mining machines). Added actions to groups for future.

2) I can't reproduce this issue.

3) Already fixed for vNext.

4) Added to group for future.

(+1)

An oddity:

When I first find out about the cause of the power surges, I'm told a warning will appear in my PDA, next time I'm in Astrape, for when the next power surge will be.

But, I never have gotten this warning.

Its possible I reach the facility, before the surges start, and since I divert the power to civilian sector, it might stop the surges or something. 

why is my Persistent Actions Completed at 99.25% after i completed the current content (as in, got the [redacted] from Astrape)

(-1)

Probably missed one action. There are a few that are easy to miss.

ie Once you drive all the way to Santorini, then to Astrape, there is a path from Astrape back to the dam or from the dam to Astrape, which is unlikely to be used, as you run out of resources attempting it. 

It's persistent action completion. The journey from the dam to Astrape (which plenty of people have completed) is not persistent.

Most people who get stuck on 99.25% have missed an action at Laurion.

(+1)

Where do you read the action completion rate anyway?

Open the menu via the PDA and I think it's in settings.

I can't find these settings in PDA.

Completion percentage is only visible once you get over 75% or reach the current end of content.

If you've found two sets of crates in different locations, you will have picked up a new name (your character remembers this even if, like me, you immediately forgot what it was). You can do a small bit of research on this new lead at Laurion.

Its funny how the rover power drained message pops up, even when you arent driving it... Maybe it should have some different errors?

That's a known bug. That message already has about a dozen alternates, but there's always more to be added .

I've got very fond of the rover but, with all the different 'customisation' options it allows*, I imagine it's a huge plate of spaghetti on the inside!


*two sets of solar panels, boosted, and upgraded water filter my beloved

Not sure how I am supposed to charge the Drone Power Block.

Even with commonality and getting all the fuel cells from Santorini, I just don't have the fuel cells to recharge the Drone Power Block.

I got it to 1m 7s remaining, and have nothing else to do with it. 

There are at least 3 ways of charging it, and I've heard a 4th totally works, it just take a long time.

The problem is that with limited food and water supplies. If I had plenty of each, then I could do the drive to Astrape without the advanced rotors and instead install the solar panels (as there is only one set of 5 metal plates I've found). Solar power trickle charge is "probably" 4th. 

Santorini usually explodes before I have a chance to visit it for its charger. Though maybe now that I've unlocked remote tram usage, I could park the rover at Santorini... Hmm I'll try that next actually. 

I charged it from the rover.

Once you have mapped the improved route from Santorini (and maybe completed it once) it's no longer necessary to use the upgraded motors to make good time in getting there.

Then, solar panels, plus installed generator, plus the fuel cells from the quarry, were enough to charge the Power Block.

(1 edit)

Loot T.  Take Generator with you.  Tunnel to L.  Get supplies from the rover and outside.  Don't even bother going inside.  Tunnel back to T. Drive to Dam.  Enter S.  Recharge rover/get supplies.  Should have max fuel cells.  Drive to A.  Use fuel cells and generator to charge power block.  At least how I did it.  Been stuck taking the long way to A as well since my non follow the tracks route forgot it exists.


Edit:  Just noticed a 4.028 download.  Very nice.

Hmm I tried a variant of that and ran out of water just as I reached the fields, so I'll try your method next and see if I get farther. 

Well if you can remotely call the tram you can ride it and observe route and get a shorter route which saved me about 20 power doing that with the speed motors.

Well I crunched the numbers and found that its actually faster to go from Santorini, to the Dam, then the Dam to Astrape. You might save power by going the Santorini to Astrape route, but its faster to go the other way. With only one loop (so the 1.2x multiplier), you save about ~2.5 minutes of time going to dam then to Astrape, rather than Santorini to Astrape. 

However, I never figured out how to get the optimized route for Santorini to Astrape, so its possible with the optimized route, its actually faster. 

You can plan it out by observing from the tram from S to A and back.

Take Glacial Water from Crate shares no commonality with any actions.

Same with the other "Take" commands at the Flow Grate in Reservoir.

Yeah, it should gain familiarity from what bassically amounts to fishing.

I think I broke resources somehow. :/

In post-content, I went from Talos to Santorini, then by tram to Astrape, collected the Carbon Filter, then came back to see if I could install it at Talos. I was very pleased to see that there was an action for this! :D

However, after I'd done it, all my resources (including Power) seemed to stop depleting. Can provide save if required.

(+1)

That's a known bug on 4.0.27. If you refresh, you should be on .28 which fixes it. Your resources may still be a bit wonky until you loop, but installing the carbon filter in future should work correctly.

Yessss I was so tickled to find that I could do that at Talos.

Great update, looking forward to the next one!

Some actions that will need improving on for future updates:

-> Revisiting Talos = I'm sure that when Strabo becomes available, we'll have a need to keep the food synthesizer functioning there, but for now, it just makes sense to grab it and take it with you. 

-> Revisiting Lost Rover = Right now its a bit out of the way to collect 3 ration packs and 2 empty power cells. So either have a more optimal route between Talos and there, or maybe tie it into the VTOL (Astrape) wherein it needs as much extra cells loaded in it as possible for recharging cycles.

-> Revisiting Laurion = Once you've acquired the Artifact, there isn't much value in visiting it. If you visit it, then it takes longer to reach Santorini and Astrape, than just driving straight from Talos to Santorini. And in fact, if you try to go from Laurion to Dam to Astrape, you run out of food and water, so that isn't even an option... so you need to visit Santorini right now to get the super motor, to even reach Astrape before supplies run out.  

It is possible to go -> Laurion -> Dam -> Astrape direct.

Install double Solar Panels (and [redacted] to boost them). Go to Lost Rover to get extra cells for rover. Install Water Recycler (not generator). Charge up to 600 and set off.

(+4)(-1)

The point of the game is not to go everywhere every loop. It's not an issue if some areas become useless for a while. It's your choice which ones you do and don't visit.

To an extent that is true. However, some things really feel pointless to do, as the time cost of doing them, doesn't make the trip valuable enough for the food/water lost doing it. Like visiting the Lost Rover more than once. I think post-content visiting the Lost Rover makes sense, as the artifact placed on the generator, would mean that you generate power from fuel cells at such an accelerated rate that having extra power supply, would be useful. 

But outside of this, there isn't much value in current content.

I expect that some places that feel pointless now, will feel less so, when more major locations come available. Like Strabo looks like a huge distance (based on red line) from Talos, so revisiting Talos for a resupply point and needing extra cells for extra power storage, might make sense to visit it then. 

you can use the empty power cell to fix the VTOL and recharge the power block

the lost rover not that useless

yeah buuut you kinda can just.... use the battery on Laurion generator (to get that water filter running) and use THAT spent battery on the Vtol (alternativly if I can't read that you need 2 batteries you can just fish it up from the dam)

I personally actually found use going to the rover, since it left me with enough max power storage that I could charge the brick without using the solar panel upgrade.

Granted, I also didn't realize you could take a faster route until after I already got the 3rd artifact, so it might not be as necessary as I thought.

(+2)

Great update! Eager for more, but also looking forward to seeing how well you do on Steam. =)

Small point: solar panels work while driving through the underground tunnel between Talos/Laurion.

(+1)

I believe that small issue is being left as is for now, being a very complex fix, and players have OOC explained it as someone painting the tunnel walls a REALLY bright colour. x)

when strabo update will be aviable

(+1)(-3)

It came out 7 months ago. Maybe you have to hit "Loop Now" to see it :P

nah, rn i have talos, laurion, santorini and astrape aviable as a cities; when i try to drive towards strabos, all i can see is a red text saying "Locked (this action cant be performed, beacause it will be added in future update)". therefore im asking when the update release is scheduled? same with the city that will be more on the north, ive forgotten its name, but it was the frozen one. will those two places added in one lore update

(+2)

Current focus is on fixing/polishing v0.4. After that will be a Steam/UI/UX update. Then I'll look at scheduling the next content update. Though it is extremely unlikely that both locations will be added at once.

Is that Pneuma? 

As long as the VTOL gets implemented next, that would be nice addition to have.

(+1)

Pneuma is the glacier city, in the opposite direction up the river, from Santorini. Its where all the glacier water came from. 

Strabo is a tech/research center, to the south of Talos. 

Then there is another place "idly" mentioned at the Dam, with the lettering on one of the crates. So there is at least three new locations mentioned in this update.

Plus, another one. All the people seemed to converge on Laurion. Then vanished from there. So, likely there is another town or location that is near Laurion where all the people are. Or along the way, a mass grave site of Rovers that attempted to make it there but ran out of supplies. 

Pneuma is the crate place.

I apparently can't remove the power artifact from the mobile generator after installing it at Laurion.

(+2)

This is a known bug - you can't install or remove it after the generator is installed somehwere (you have to loop and do it before installing it on the next loop). Since it's post-EoC, it's fairly low priority, but hopefully I will get to it in the next few days.

(+1)

So Astrape has power, but limited oxygen. That is fine. 

What isn't fine is, that moving the rover into the civilian bay, you can't sit in your rover to passively restore your personal air supply (if you have pressure regulator of course). So you have to remove the rover from the vehicle, enter the rover and do a wait action in there. 

Otherwise, you will likely run out of air before other resources, as it takes forever to refill air cannisters. 

(+1)

This is intended. If you had unlimited air from the start then Astrape would be very easy. I'm going to have the electrical discharge destroy your rover's pressure regulator to stop people thinking it's an accident.

Well that wouldn't make a whole lot of sense.

There is automated farm equipment, that is working when we visit Astrape. Why does the discharge only affect our vehicle, and break stuff?

...well it doesn't break EVERYTHING in the rover either...

FYI, there's another way to restore air in Astrape ...

Take Vegetables, Warehouse (Astrape) doesn't share any commonality with Take Vegetables from Tram. So it has 2 second base time when I first encounter it, after emptying the Tram vegetables twice fully completely already.

Fixed in vNext

(1 edit)

So finally got the mining machine and new engine installed at Santorini.

I noticed when I parked at Compound, I had the option to Park and connect Charger.

But once I had the new engine, I had to park, then Connect charger.

Oversight?

=====

PS: It is a good update overall, thank you for all your hard work. I don't know if I said that already or implied that, but thought I should say it anyway.

For some reason you don't appear able to do a few combined actions multiple times.

It's a known limitation of combined actions that none of them can be completed more than once per loop. It's on the list to add, but it won't be a small amount of work.

Hi, found your game while scrolling through the Incremental Games Reddit. I've been enjoying the whole past a day!

I did want to note something strange, a bug perhaps? I was the process of trying to travel from Talos to the Dam, but couldn't make it all the way. So I went to Laurion to get more energy and attempt again hoping to try again with a generous 20% boost that is usually associated with reattempting partially tried things.

However when I got back the bonus said 0% for X amount of time, which is kind of weird, but okay. What was weirder was the fact that instead of it taking the standard 4 minutes like normal, on my first try, it instead said something even longer. Somewhere around 4 minutes and 30 seconds? I forgot the exact number, but it was longer than the base 100% which seems unintended.

Glad you're enjoying the game :)

That is a bug, I haven't had a chance to investigate yet, but it has been happening to a lot of people. Some watched the timer closely and suggested that it skipped some time, so it may not actually take longer. But hopefully I'll find time to fix it today.

Excited to play the update!!!

(+1)

EEEEEEEEEEEEEEEE


New Terraformental!!!


Theres probably a lot i could say about this update (Why did i have to finish it so fast (T_T) (well, ACKTUALLY, Im at 99.25% completion, which is almost sadder than 100%)


But I'll just ask a few questions with bonus speculation (Spoilers! duh):

1. Would I be right in assuming the VTOL isn't fully implemented yet? I fixed the power system just to see if it would say anything and nada. Also, it tells me that the motors from the mining machine would be able to fix it, but there's no option to take them. I'm assuming you just haven't implemented that since the rest of the VTOL can't be fixed yet, and so the motors would be otherwise useless. Of course, the propellers and nav unit don't seem to be anywhere yet (Although it's possible I missed them, not likely, but possible.) I'm guessing we might find those at Strabo since it seems to be some sort of Vehicle manufacturing facility.

2. Did I miss figuring out the name of the glacier facility? Because once I saw the crates at Astrape it said that if we looked at the dam grates again, I might figure it out, so I was expecting that to be the fabled last persistent action, but even after collecting all the crates next loop, there wasn't anything. I'm guessing now that is just supposed to be something I figure out irl. (I've forgotten some of the clues so, oh no! I might have to play again! what a terrible fate!) (From what I remember its PNAUMA ??? that seems wrong... oh well)

3. Not really a question, but when parking the rover is Astrape (Pre artifact) The text prompt appears when you cycle the gate rather than when you actually park the rover in there, seems to be misplaced.

4. no more for now, but i may be back with more questions later.

...


Is my autism showing?

(+1)

No. I tend to ramble a lot too... brevity isn't my strong suit.

(+2)

1) You're correct that the VTOL isn't fully implemented. You can repair the power system and use it to charge the power block, but that's all for now.

2) Once you've seen all the dam crates once and the Astrape crates once, you have the full name. The logs around this have a couple bugs in them, so it's not made as clear as it should be yet, but once you've done both you can search the new facility in Laurion.

3) I think this was fixed in the .27 hotfix which went out late yesterday, but thank you for the report.

Glad you enjoyed the update :)

(1 edit)

ahh so that's why you can fix the VTOL power systems. The rover gradually loses all purpose at Astrape. Also thank you, i now know what the last persistent action is.


Also I really wonder what a speedrun of this game would look like when its finished, already there's so much to consider, like which facilities you even go to/finish. Like would it be faster to get the Laurion resource artifact first? or would the Astrape power artifact be enough of a time safe to offset that? (prolly not, but you see what i mean?)


One more question, are you just stranded at Astrape after Santorini explodes? theres not even an option to go to the dam?

(+1)

Yeah, a fair few people on the discord have been speed running the game so far (mostly trying to reach end of content with fewest loops, or trying challenges like no rover upgrades).

There is a route back to the dam. But for it to be available you have to have driven from the dam to Astrape at least once.

Some further comments:

-> Returned to Talos, and found out you can't use the charger there to recharge your battery. 

-> An option to state that you've reached minimum safe distance, from the Santorini explosion. That way if you want to leave, before it explodes, you know how far you need to get to avoid the boom. 

-> Maybe a way to reinforce your emergency suit with the metal plates, so that you raise your maximum air and water supplies. 

(1 edit)

yea the power system at talos is broken

An interesting bug/oversight. 

Tried driving from Talos to Bridge, skipping Laurion. Got from bridge to Santorini. Power in rover running low. I drive to central compound, nearly out of power. I get halfway through "Park Rover", when I run out of power. 

There is no option to get out of my Rover. 

There is no option to push my dead battery Rover into the powered Garage. 

There is no option to enter the Santorini, grab a fuel cell, and then go back to the Rover and turn on its generator.

Now I have all my actions as "red" (cannot do), and despite having 11mins till Santorini is destroyed, I'm forced to Loop Now. 

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So what is the point of the Talos to Dam route, if you don't actually have the power to make it to Santorini, without visiting Laurion to grab the fuel cells? 

This is not a bug, not an oversight. It's an unimplemented feature because of the huge amount of time and effort it would take to implement the ability to:

  • Get in/out of your rover anywhere
  • Walk from anywhere to a facility
  • Enter/leave a facility on foot, despite normally only being able to enter with a rover.
  • Walk from a facility back to whatever random place you left your rover

Even if you could do all that, Santorini central doesn't have any fuel cells. So you'd have to also be able to walk from central to the quarry and back. All of which is a moot point because I believe you can make it from Talos to Santorini without going to Laurion, you just need more familiarity with the route. And even if you can, it is in fact faster to drive from Laurion, back to Talos then to Santorini than it is to drive straight from Laurion to Santorini.

Fair enough. I'll have to keep doing the route more then. 

Well, you could always just "fudge" it. There are times when you can stop an action-midway and do something else. Like, say you hit travel to dam at Talos, and halfway into doing that action, you hit park rover. So you park the rover. 

Santorini quarry has a manual entrance, that you can't park the rover into. So you HAVE to exit the rover to walk there. And that is where the fuel cells are. 

So you could have, just for Santorini, a walk to Compound that takes 4x as long as driving to the Compound, could be a "hacky" / "duct tape" solution to this problem, for just this one area. 

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I'm so excited for this update and I haven't even finished all the new content!

I'm sorry I'm not on the Discord, so bugs here may be dupes.

Bugs on my save from the previous patch, which probably won't be present on new saves: when you've found a faster route to Astrape on the old version but not on the new version, there are issues with the combined travel actions "close dam and cross" *from starting side of dam) and "drive to Astrape" (from Santorini quarry compound). Both probably use old versions of the "drive to x" action that have been changed in this new release.

New content bug, Astrape basement: Can't exit to civilian sector from basement even after unlocking the door from that side.

New content bug, Astrape central, after acquiring [spoiler]: text on water recycler still says it's suffering from an issue that should have been prevented.

Proofreading: "detach [spoiler] from reactor" includes one typo of "rector"; text beginning "the physical structure of this" contains what I think is meant to be two text strings dependent on what order you've done other things in, but is currently just placeholder text in brackets.

Some of the things I like (spoilers)

  • New lore new lore
  • The new way the tram works (and new things to do on it)
  • PDA, at least in concept - I am guessing it'll offer us some way to view our notes and a story-so-far, both great, because I've forgotten who [redacted] is... and any writing style could give more hints about the nature of our MC
  • New things to find at old locations!
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Depending when you started playing, the bugs you had with old combined actions nay have been fixed by the hotfix late yesterday. The Astrape basement isn't a bug, it's a door you can only open from one side, as is mentioned in the logs and actions description.

I'll take a look at the other bugs though. Thanks for the report, and glad you enjoyed the update 🙂 

Ooh thank you. I've now found everything new, I think (and according to my whizzy new PDA whom I shall name Ziggy) (ability to name PDA when? - joking!), and it was so so fun! Also congrats on the Steam thing! I really wanna see this game succeed. It's got a combo of mechanics and flavours I really enjoy.

Pretty engaging, Fun needs a bit more optional upgrade options for some things, and optional locations.
Very fun do feel some of the events could be added to your log if you live long enough and maybe some bonuses that open after X time survived.
Love to see more content and some more things to do besides solve main puzzles.

Only major complaint is water filter and solar panels feel kind useless currently, especially with there not being more plates anywhere to get both the speed upgrade and solar.
Another problem is most of the places you could actually uses the solar panels you cant enter with out the rover and then its a weird super long process of driving it in and out while getting supplies.
Also A backpack upgrade feels like it would help so much with a lot of the game and make it less fussy could be a nice side mission to hunt down similar to missing rover.

So if you install the solar panels at Talos, you can also install the ones at Laurion. Not sure if it improves solar efficiency, but didn't attempt it. 

each one gives like 0.1 per installed so if you do both you get a nice 0.2 which is not super good but not super bad especially if more become available and we get another 5 plats somewhere. Sadly at current they are mostly useless.

Yeah, without it being at least 0.5, the amount of regain just isn't worth the resources or time to install it. 

I mean its fine we just have no where it will be out side a while or any trips long enough to get any noticeable gain, and only like one path uses little enough energy to really be effected

If there was not only 20 plates in the whole game it would be a must grab as then we could get both.

"Charge Power Bock" definitely does not complete as quickly as it says it will.

Bug report: Refreshing the page during the "Drive to Santorini" action seems to have halted power consumption from the action.

(I refreshed the page because I died due to having all my water resources set to disable consumption.)

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Bug report: no idea how it happened, but now a rectangle showing how much power is left in the rover is permanently stuck to my mouse 

unable to get a screenshot :(


Nvm opening the options deleted it

Also had this issue coming back after some form of unfocusing the game.

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