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How are you meant to get to Astrape in enough time so that nothing is fried yet?

That's the fun part.  You don't!  Though I think things aren't necessarily hit at the same times, plus if you get there in time but it's close there is a way to control the damage before it happens.  Honestly there's enough going on at Astrape that even if you can't get there before it's fried this time, there should be something else to do, and making it there makes it faster the next time, which could get you there before things get bad.

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There are actions in Astrape which tell you what triggers the overloads and what you can do to avoid/reduce them.

Go to Tram Station at Astrape, there's something there that can get you to the Astrape by 14 mins before Santorini becomes SantoTNT. (if you can micro-manage to get there fast enough)

How much content is there? 

I had about 9h of gameplay until I reach it's en

Thank you

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Day 3 waiting outside Talos
Solar cells still charging. Suit reads 519 Calvin. Hydration pouches less infinite than expected.
Taggart/Mella fanfic status: 13% complete.

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Huh, calling the tram from Astrape, after its been destroyed in Santorini, still works... Apparently its immortal?

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Immortal tram needs to be like a secret easter egg or something if this ever becomes a full game

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I found the the handling of moving to and from the rover within the Astrape's vehicle bay very confusing.  The routing is short enough that I muddled through, but I'm still not confident I really understand it.

After "Calling the Tram" to Astrape after it was destroyed along with Santorini, the tram eventually returns (as evidenced by the "Ride Tram to Santorini" button appearing).  I don't think it's supposed to do that.

The message about seeing Santorini explode while most of the way to Astrape says "the far side of the dam".  Might be the wrong message.

I really love this game, but the problem I have with it is the fact that my save file keeps getting deleted, which means i have to go through everything all over again.

It was fine the first time since that was when astrape released and there was a lot of stuff that was new that i'd only have noticed on a fresh playthrough (like the dam crates), but the most recent one that wiped my 100% completion just sucks, and I really don't want to start over again. Great game, but I think i'll just wait for the 1.0 version (or, at least until the end of the year) to play it again.

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Saves are never deliberately deleted, and are always forward compatible with new versions.

So if your save is getting deleted, it's because your browsers data is getting cleared. You can either download the desktop version, which stores saves in files in your user data, or use the Import/Export menu to export your save and store it anywhere you like.

Also, if you ask on the Discord, someone is usually happy to send a save file to help people get back to where they were. If you'd still rather wait, that's fine. I just wanted to explain what happened to your saves and give you some options.

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Just finished the game to 100%, and honestly, I really liked it. The story and worldbuilding of the game is all just so interesting and fun to uncover, and the gameplay is honestly quite satisfying and relaxing. Like, I know this is supposed to be an idle game, but I spent almost no time at all tabbed out from the actual game. Maybe a couple times during long waits, but otherwise I was playing the entire time, which is honestly impressive considering I've got around 20-25 hours in this game now

I think that what this game does so well at is using its resources effectively. Even though you could've just as easily made it so that there was no wait time between any actions, after playing the game, I can say for sure that would've taken away so much from this game. With all the waiting for every action, you have plenty of time to ponder on the information you've received while also thinking about the actions you're going to take, which honestly does take a lot of thinking about; even with all the moments of waiting, I'd say easily over 50-60% of the time I've spent in this game was paused, thinking about/reading plot developments or trying to plan the best way I can use my limited time. This all comes together to make it so that the primary gameplay in Terraformental literally is thinking, making it a really relaxing experience to play, and with enough "gameplay" to never bore you.

Talking a little more about the waiting stuff, I do really also like how it puts value into every action you take, making the rewards for completing them feel better and the longer ones actually feel more daunting, especially when this waiting is paired with rapidly dwindling resources you constantly have to manage, decreasing more and more with every second spent.

And to mention the game's plot one more time, it is honestly just so excellent. Another great thing about all this time spent waiting is that, when combined with all of the descriptive text provided, you really get a good chance to get a clear mental picture of the the places you visit, the objects you use, and the things that are happening. I'm not gonna make any claims that this is better than if there was some ambience or basic visuals, but I still have to appreciate how the game's plot and visualizations are like that of a well-written book.

Finally, to talk about the conceptual main mechanic, the time loop stuff is also just great. It felt really compelling to keep unlocking new more efficient ways to complete actions while also making as much progress as you could in as many Persistent actions as possible to continue progressing through the game while also unlocking even more completely new actions and paths at every location you go to. I also liked how the starting actions were balanced out, where you would always need to dedicate a considerable amount of time to repeated actions at the beginning of a loop once it resets, as well as all the things you need to do to get back to where you were in the previous loop. For me it added a lot of value to the time I had in a loop, and made it so that I really was always fighting against my limited resources with all my might, just to get a little more time in, though it also made it very satisfying whenever I figured out/unlocked new ways to make the versions actions and journey's to other locations much quicker.

I mean honestly, this is just a really great game. I'm impressed by how relaxing, satisfying, interesting, and fun it all came out to being even with such simple gameplay, and I'm certainly very excited for the future updates and eventual completion of this excellent game. Huge thanks to ShadyGames for making all this, and a good luck to the rest of its development!

This isn't an idle game; just an Incremental.


Idle = You benefit (a lot) from time spent waiting, the game just running in the background

Incremental = Lots of unfolding mechanics, setting one activity aside for another as the game progresses

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True. But for me its just that it was called semi-idle in the game's description, so I thought this would mean that there would be a good amount of time spent waiting or tabbed out, and while this is sort of true, the way the game played out for me definitely flipped my original expectations. That's fair to point out though, I only noticed the incremental label after I had written out the final paragraph, and at that point I was like eh, works well enough.

I definitely would agree that this isn't an idle game tho, the sort of merge of idle waiting mechanics and all this crazy incremental stuff was what ended up being so cool about the game.

I enjoyed this game a lot. I really like the idea of time and how fast you can do things (and the order in which you do them) influence how far can you progress. 

At first I thought it was just a simple incremental game but the story, different locations and the progression makes it so unique.

Can't wait until the game is finished. Good job, developer! 

loving this game

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This is my favorite game right now! It’s so simple and so complex and deep. A few notes:

  • I actually don’t mind the UI at all, I think it works great and conveys almost all information that’s needed simply and quickly
  • I love the size of the text for the story! Any shorter and they would seem terse, any longer and I would get overwhelmed with reading it all. I particularly like it when a new piece of story/info shows up and I can queue a slow task in the background while I read it
  • A low key soundtrack would work wonders for setting the mood in various locations; I’m thinking about Subterrain (which shares a bunch of similarities to this game) or the original Fallout series
  • I know you’re still working on the map, one thing that I wish it showed me was projected time/power it would take to travel each leg using the current state of the vehicle, since it’s hard to remember exactly how far things are from each other between playthroughs

I love it! I sat out a few updates to ensure that dipping back in would be worth it, and boy was it! Great work.


I was a little surprised that (mild mild spoiler)







you can't load the water recycler in the rover and drive it back to Talos for installation, or uninstall it using the Talos workshop. The third type of water resource and prudent handling of the preexisting two seemed like an answer to the 'maintain both water and power' riddle for getting to site 3.

I really loved this game, the text-only style really works to flesh out the world but also leaving just enough for the imagination. I was worried after my first couple loops that it would be grindy, but the mechanic of simplifying tasks is great! A permanent log of the information you've learned would be great, as I sometimes had to take notes. Also maybe on the map screen there could be info on which areas have what e.g. a water filter. But i loved this so much already!

P.S. also a cool sci-fi soundtrack wouldn't be remiss ;P

Install/Remove Full Power Cell doesn’t share similar actions with vs without tools.

Having heavily trained the action in v0.3 by repeatedly uninstalling and reinstalling until I starve, the new action in v0.4 to do it in Talos with tools (base 10s) actually takes longer than out in the field without tools (base 30s).

With Vs without tools is deliberately separate, as doing things with or without tools would be a very different process.

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After talking the artifact from Astrape, the water filterer seems to have disappeared on future cycles. Also, If it is impossible to get the nav computer and the propeller and mining motors for the VTOL, I feel like it should be marked as not available in this update like the other two facilities are and the Santorini artifact.

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