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Small bug I found, the map doesn't always show, and after I left Talos it doesn't open up anymore

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This appears to have been caused by something which went wrong with the build. I've rebuilt and reloaded it - seems to work now. Thanks for the report!

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Month and a half since the last bug fix, and I keep checking the page hoping for a new crumb of an update. The worst part of finding a new in development game like this that really grabs you is having to wait for more content. I can't wait for the next part! You left so many more crumbs for new stuff in the last update, and it's left me hungry for more!

(+3)

im in the same boat man.

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all of us are

for some reason my map got broken, when I open the window/frame show up, but the map is missing 

This appears to have been caused by something which went wrong with the build. I've rebuilt and reloaded it - seems to work now. Thanks for the report!

Weird glitch I think I found. Semi-SPOILERS below








Once you gain access to the Solar Panels, you lose the ability to close the dam.

I've definitely never encountered that before. Please can you export your save and send it via PasteBin or on the Discord server so I can take a look at it?

Great mechanic ! Loved it !

Warning : SPOILERS below.



SPOILERS BELOW


Just to clarify, the aircraft cannot be rebuilt, right ? 
Thus, there is no endgame after getting the 2nd artifact in Astrape ?

Glad you enjoyed it!

You can't repair the aircraft yet, but the artifact in Astrape is the third. Once you've gotten the Astrape artifact and seen the "end of current content" screen, you can go to PDA > Options to see what % of persistent actions you've completed to see if you've missed anything.

is there a point to mining the obelisk because i've made it to the 4th layer but i just die so quick when mining it that its starting to feel like a red herring

I believe it gives x1.25 resources, meaning something that gave 4 before now gives 5. It is very important, so I recommend bringing the gen over and setting up the water machine and the power cable so you can reopen the door to it from the inside. After that just mine till you get low and hop back to the main area to recollect what you need and refill and repeat till you finish it. This will allow you to go at it multiple times per run and help alot I hope.

You'll want the generator and, preferably, the protective suit you can get from the quarry. The fourth layer is the last one. If you need time to think, press on "running" to pause.

Lol I almost "ragequit" (I was like "dam i'm gonna have to do it all again) after first death not realizing that my character remembers what happened. (I didn't read the log and was playing normally from start)
I guess I will still have to do it all again but seeing that it's faster is better ig. xd
Anyway I noticed that they still scavenge even though they already learned where the water is. Maybe "fix" that. :)

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Yeah, the scavenging was an oversight more than a bug. Pretty sure you're the first, maybe second person to comment on it. I will be aiming to correct it soon :)

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I'm in love with this game! The way you integrated the progression through rebirths with the lore, from new texts adressing having done things before to grouping tasks together to make it easier. This is genuinely so well designed, you don't often see that. Hats off

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Genuinely one of the best games I've ever played in this genre!! I can hardly wait for the next update!

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These updates have been amazing new content, keep up the great work

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I don't know why but this is giving me MOTAS (Mystery of Time and Space) vibes, which is awesome

Bug found:

When trying to stop just before the completion of "Disconnect Rover and Leave" in Laurion, it instead completes the "Disconnect Rover Charger", and nearly-completes "Leave In Rover".

And once I reconnected the Rover Charger...

Thankfully, this bug isn't gamebreaking at all, cuz you can just Disconnect Rover Charger again to "unbug" this action and complete it

(+1)

That's more a lack of a feature than a bug. Right clicking a combined action completes all actions except for travel actions and the final action. And combined actions are currently only completable once per loop, so if you complete one action in it, it won't be readded until you loop. I do plan to upgrade combined actions to support this, but it won't be a bugfix, it'll be a big update.

OK

See ya in the next major content upgrade :)

how do you get to astrap with the shortcut 


if i put the water purifier on i run out of power before i can reach


if i put the generator on i run out of water before i can reach it 

Use generator.
Talos > Dam > Satori (possible after learning Talos > Larion > Dam > Satori).

Satori > Astrape > Dam (grind Astrape - Dam back and forth).

So the shortcut is useless for now because by the time you can take it you have finished the game.

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if you're in a situation where you need to grind experience, it's more than likely that there's an alternative somewhere that doesn't require experience to be effective

If you haven't finished Larion yet, it might help bridge that gap to do so.

(1 edit)

Install the generator at Talos. Head to Larion. Take a single power cell from the rover. Use the cell to power up Larion. Stock up on water bottles from the Rover Purifier inside of Larion, as well as Ration Packs. The single power cell will give you more than enough time to get 5. Make sure to turn off auto-use water bottles. While the water bottles are generating, go outside and pick up the fuel cells for the generator. Once you're fully stocked, return to Talos and stock up on water pouches and food items inside.

Now you turn on water bottles and turn off water pouches, then head to the dam. Pick up the water bottles and glacier samples from the crates. Unless this is your first time picking up the crates, it should be a net positive water accumulation, especially if you have unlocked the combined action for them. Then, just head straight to Astrape.

It might take a cycle or two to get to Astrape with this setup, but after a couple cycles, especially once you unlock the Dam>Astrape combined action, it's faster than stopping at Santorini instead.

thank you ill try that later

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something i think this game could really use


a way to loop attempts


just repeat previous attempt over and over to grind up experience on certain tasks

(+3)

most things you don't really need experience, and the attempts you've already had before should already be enough whenever it is useful

if you're in a situation where you need to grind experience, it's more than likely that there's an alternative somewhere that doesn't require experience

Try using other methods that are available i only grinded water damn part 2 times to get there other things i only followed the flow
 

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it is an idle game letting it ru n idle for hours is kinda the way they are suppose to be played 

(+3)

It was planned to be an idle game when I first made it, but I removed the idle tag after v0.2 because it became obvious that it wasn't going that direction anymore.

(+1)

fair enough 

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there's probably a bug, grouped actions bypass requirements, like when you get installing of solar panels on your rover grouped up, you don't need the mount for them anymore, it still installs them

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That's not a combined action bug, it's just a bug with the specific action outside Talos (the one outside Laurion works fine). But thank you for the report.

Love this game, have been playing since v0.3, minor bug: sometimes, if you hover over the "play" button of an action, then scroll, the box describing the action, time taken, etc will stick to the cursor, and will persist when hovering over other actions. This can be fixed by hovering back over the action then off, but if you leave and reenter the area (through loops or just traveling) the box will stay there until you restart the tab.

Ahh, I've been looking for that tooltip bug for a while. People occasionally report it, but never know what caused it to get stuck in the first place. Thanks, and glad you're enjoying the game!

I believe you can also open the PDA to fix it, that worked for me the only time it happened

whatever the issue was, it seems to have been fixed. I'm no longer having the scroll issue.

Think a release on GOG is possible?

It's not something I've looked into. I won't say it's impossible, but I'd definitely be hesitant about maintaining it on that many platforms. If it does happen, it likely won't be for a while.

Two questions:

1. The description says there's a prologue + three chapters, is each facility a "chapter" with the "prologue" being Talos?

2. Is it currently possible to go straight from Talos to Santorini? I can't quite seem to make it without picking up the fuel and such from Laurion, I'm assuming there's something at Astrape I can inspect that shaves off enough time. (Haven't gotten far in that one cuz it's biiiiig lol)

You should be able to chart a course directly to the Dam from Talos. I dont remember what triggers the event to be able to get it tho

It's triggered by getting exploded by Santorini (just continue on into Santorini after getting across the dam the first time, there's basically no way to avoid it).

Might also be triggered by seeing the crater, if you do something crazy like waiting 5 minutes before going up the hill.

(+1)

1. Yes, there are currently a total of 4 facilities, including Talos.

2. It is possible, but mostly depends on having greater familiarity with the travel actions. I'm not sure what number of completions are needed to make it possible, but I think most people prefer going to Laurion first and doubling back through Talos anyway, to get more supplies.

Even if you can make it to Santorini from Talos without stopping at Laurion, you shouldn't anyways. Since Santorini is on a fixed timer, and you can only get so much done in one loop anyways, stopping at Laurion and performing a handful of tasks will actually save you time in the long run once you get serious with Astrape, even if the Santorini portion will take you an extra couple loops because of it. Astrape is unforgiving in its early attempts, so getting the time of gathering resources and fiddling with systems shaved down during the Santorini portion will save you tons in the long run. Trust me...

Personally, I beat the game in 28 loops, went through Laurion to Santorini twice, but when going further to Astrape, I first unlocked the "Talos to Santorini" path by upgrading my rover in Laurion first. The path becomes viable after you used it the first time because the energy cost gets reduced from 2 energy/sec to 1.5 and is significantly shorter 

(+1)

I've been playing through the game over and over because my browser keeps deleting my save and actually it's pretty fun.

I've been finding that I need to make the trip from Talos to Sanorini aided by the resources from Laurion about three times before I can start heading directly for Santorini right after leaving Talos.  Once you can do that, there's no reason to visit Laurion again except to complete blue actions there, because Santorini has enough fuel to fill up your supply and then some.

(+3)
The game is fire!  

Such unique and interesting mechanics — I adore how each location has its own gimmick and gives you different objectives to overcome, and how the tone shifts as you progress. 

 It feels like being Robinson Crusoe but in a fantasy genre. At first, you're scared and trying hard to survive, but later, you feel confident thanks to your knowledge and past experiences to ta

The game's title speaks for itself, so I really suggest giving it a try! 

 And below this will be minor spoilers — don't look if it's your first playthrough :/

question and spoiler --->                                                                is it possible in curent version of game somehow save Santorini?
(+3)

Glad you're enjoying the game, but no, there's not currently.

Spoilers ahead:

It would be nice if after we shutdown the generator (and let it down) from Astrape Santorini would be saved, since we know that Santorini is getting energy from Astrape, and we know Astrape is overloading with energy (witch may or may not be a contributor to the explosion), but that is just  a random idea, thanks for this amazing game, i had lots of fun, waiting for the next big update <3

(+2)

Absolutely love this and games like it, on loop 24 and just now managing to explore the inside of Santorini 

Any recs on free fleshed out games like this? A loop mechanic not required.

Similar games ive played is Increlution, a campfire one, and one about being in a spaceship with micromanaging the resources to restore the ship (if anyone knows the name of this game specifically lk)

(+1)

The spaceship one could be lost in space. What's the campfire one?

Its A Dark Room (https://adarkroom.doublespeakgames.com/)

Also checked, the space one i played is a bit more different, it didnt use pixel art.

But i think i did play Lost In Space, still gonn give it a replay tho since its been so long

I'm guessing Crank.

Checked and its not Crank 

It had an overview of the actual ship and you also managed people from cryopods to manage resources like food and power

I used to be in its discord but i cant find it

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Oh, i think I played this game a few months ago, I think the name was "Junction station" remember you of anything?, you ship broke down, and you end in a space station, and find cryopods, and have to manage waking people up putting them to work and not overspending your resources, like oxygen and food, and ore is that correct?


I did abandoned after around 4 days after realizing that the story made no sense after a while (You crashed out in a abandoned space station, trying to survive, and escape, but after you DO fix the coms, instead of telling civilization you need rescue, you starting trading with them, and all story beats stop appearing, and turn into a managerial game like you are a king of a nation, it's was a shame, it was a great idle story game until that point, where the story stop completely,)

After completing all game content and 100%ing the persistent actions, I FINALLY went back and opened the first artifact's containment crate a second time... and it still said "it's the only thing you've found so far which is different from the first time".

It's nice that it's possible to go back and check that so late now (it didn't used to be), but it should probably have a different message. 😛

I apparently can't install the quick-cycling filter into the water recycler while it's installed at Laurion.

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Minor bug: After letting the tram get destroyed along with Santorini (remotely unblock it and call it -> ride it to Astrape and back -> then drive the rover to Astrape), I went into the Astrape Civilian Sector and saw an "Unblock Tram" button, disabled because I "don't have the tram override codes".

Oh, after opening the security door, the "Unblock Tram" button enabled.  I pressed it, it completed, didn't actually accomplish anything though.

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Great game! But I found a bug regarding the solar panels. You don't have to use a power coupler (you don't have to make the Solar Panel Mount) if you use the combined action to set the solar panels up. Then you get the +0.1 power. Works at Talos.

Edit: Also you still have the option to make the Solar Panel Mount later.

Edit2: Power Generator seems to be tied to the Solar Panel Mount so you can't use it to boost the Solar Panels by themselves.

Update was fun.  


Some bugs: 1) you can install the mining motors in the rover in Santorini Central with the rover off in the quarry, because it only checks if you have the mining equipment, and you can transport that with the tram. I think completing this task would only teleport the equipment into the rover, not the rover to you (which would be exploitable because central has power and the quarry doesn't except for when you come back with the drone block), so it's not a huge deal but it is a little jarring.  2) There's some weirdness in descriptions depending on what order you do Astrape in, e.g. if you've read the admin logs when you get the drone to the artifact the character is still confused why the staff put it there. 3) I don't know if it's a bug, but you can't load the mobile generator in the tram. 


Questions about the VTOL:

- don't the rovers have nav chips? Also Laurion's navigational database makes it seem like a likely spot to search for one, if it needed something more specialized.

- for the propeller, it sounds like the ventilation system at Laurion (specifically in the mining wing) would need to meet those specifications.

- it's sad I can't cannibalize even a single power coupler back from the rover.
 

Will this ever be released on Steam?

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Ko-fi milestone is reached so yep

Is there any way to force the ground floor door?  I have completed the game, but want to get that done, just cant seem t

Nope. It's mathematically impossible for now.

Until a means of accelerating the Door or General Actions happens, its impossible, as the “failed previous attempt” bonus is only 1.2x for the duration, even if you somehow filled the entire bar with this bonus, you’d come up just a bit short as that only reduces the task time to 12 minuts(You die to lack of Air/Water before it could be completed)

I played the game for 2 days now, finally finishing the actual content (In about 37 loops) I was so much fun and I really love that gameplay mechanics! I got really addicted and kept playing it for hours :) I would love to see more content and even more games with the same gameplay! 

What I am missing so far are sound effects and/or music. But I just played my own playlist in background. But some sounds would give better feedback of actions.

But overall the game is really great and just keep going! :D

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I think the game would be better if you could queue up every move for the whole loop at the start instead of just the tasks in the current location. Or let you save your own combo tasks.

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The possibility of automation has been discussed many times. The results of those discussions are on the roadmap (https://trello.com/c/VuYstcev). 

But the short answer is that I'd never allow queueing a full loop at the start, as that would remove all sense of discovery when the player stumbles across new actions, and practically guarantee that they'd not see the logs that come from those new actions unless they were at the end of the loop (which they're often not).

Not on the first loop, only after you've done it once can you queue it up for the next loop.

At the moment you have to babysit the game to get back to your last point.

(+2)

But new actions and logs appear early in the loop as well. So either you can only queue actions up to the first "new action" (which would be difficult to calculate and confusing to players), or I limit how much you can queue at once.

When a new action appears it would pause the current loop by default. It's not that confusing, Idle Loops does exactly this.

(+1)

Idle Loops expects you to queue up any new actions in the next loop after you discover they're possible.

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there is fun and enjoyment in figuring out the most efficient way to do things, if you go that approach you would be able to leave it idle like that, maybe set an auto clicker on to click the restart loop button overnight until the stacking effects make it so that you would be able to reach your last point.  You want the game to play itself

(+1)(-1)

Damn, this game is better so far than i expected. Last time i was this invested was on crushon ai, but i digress. I hope the new update come soon! Keep up the good work!!!

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