overall, really good game I 100% everything so far, I am generally not a fan of ideal games but this one managed to knock it out of the park! The slow, combination of different actions was a pretty great way of speeding things up and kept the game feeling fresh. The only thing I didn't really like was the water recycler on Laurion since it was just so slow. However, Laurion was probably my favorite location since it somewhat forced you to use the wait button in order to get the artifact which was a cool way of showing the player how to use a mechanic. I also noticed I never died from hunger, it was always water..... Anyways, great game all around.
Absolutely loved this game and was thoroughly obsessed with it even after I completed all the current content. 10/10 can't wait to see what Shadowsand makes next!
I quite enjoyed this game, however I fear there might a bug with the import/export function of saves. After playing for a bit yesterday I exported the save to a textfile, and when trying to import the same save today it say that the save is not vaild. The start ("0.4.5.20;") and end ("==") of the string is till there so it does not appear to have been cut off, although more than that I can not really tell what have gone wrong.
That save string is 6169 characters long. All Base64-encoded strings have to be a multiple of 4 characters long, so the closest it should be is either 6168 or 6172 characters. I tried writing a quick test which runs through the entire string, removing each character and testing if that makes it valid, but no luck there. So either you accidentally deleted/didn't copy 3 or more characters, or at least 5 characters were accidentally added.
FWIW, the discord link is set to never expire, and still works for me. I have had people have issues with it before though. I believe if you open discord, click the + button at the bottom of the server list, then "Join a Server" at the bottom and paste the link it, then it should work. Among other things, the discord has a save bank. It doesn't cover everything, but if you don't have any other saves backed up, it should get you close to where you were.
Interactions which refer to the PDA have different text for if you don't have it. There are also minor gameplay differences, such as being unable to perform certain actions, or see certain information if you don't have the PDA. It's nothing major (for now) but not taking the PDA is basically planned to be a form of optional challenge run.
The artifact disappears after touching it, doesn't it? What happens if you strap the PDA after touching the artifact? Do you have to restrap the PDA every time? Are the notes saved?
Found small glitch on web version. I started to install Generator in Laurion as combined action. Then stopped partway through to leave the rover and grab some food and water. When I returned to the rover, the action showed as partially completed, but when I clicked to start it, it started at the beginning again which I hadn't planned on because of limited resources. I assume it should have continued where it was in progress?
I am assuming that you are talking about the install action from the rover from outside Laurion.
certain location-based actions are only saved while you are still at that location and if you leave the location they reset. In my experience the green ones reset if you leave the location. Also…I’d pull a power cell, power up Laurion, park the rover, and then install the generator instead.
Correct - all travel actions reset if you travel. There is a UI bug where combined actions containing travel actions don't show that reset until you start progressing then though. I'll be aiming to fix it in v0.5, since I need to do other work on combined actions.
Didn't fully finish all available content but I think I'm going to wait for the steam release and restart it from there. Very much looking forward to completing this in the future
I had to come back and finish it all. Turns out I was pretty close to the end anyway. One feature I'd like to see in the game, although probably not a good fit if there's no more kinds of automation unlocked, is easily being able to max food/water/air supplies before leaving an area. I always find myself stopping a travel action before completion and just spamming queue on all the resupply actions just so when I leave I have the max resources possible. Any way of making that a little bit easier would be nice
Aaand, done! Just played through, then 100%d, the whole game (so far!) and I really enjoyed it!! The story was compelling and kept me engaged through the repetitions of the loop! Although starting out did get a bit tedious, admittedly. Spoilers ahead!
Santorini's explosive event occurring at just under 22 minutes makes me wonder if it's a deliberate reference to a certain other sci-fi time loop game that features a comparable event at around the 22 minute mark in the loop; are you familiar with Outer Wilds?
(This game gave me certain Outer Wilds vibes, although obviously it's very different, the time loop gameplay where you start each loop formulating a plan to follow up on what you learned previously is similarly engaging, which is high praise!)
The music in Astrape doesn't play when you're on the roof, which gives the amusing impression that it is actually blasting on the speakers inside the building :p (also the music overall in this game is really good, especially Astrape's theme! I wish I could download it for my playlist somewhere!)
One note I do have is that the red text in action descriptions is pretty low-contrast against the grey background of action descriptions. It was just a little bit straining on my eyes to read. You might want to pick a darker red text? There are contrast calculators online that can help you with this :)
Can't wait to uncover the mysteries of Strabo, Hippocrates, and Pneuma when they release! Wishlisted on Steam and I'll be sure to buy it when it comes out there, too! Is there any way I can be notified of updates here on itch?
While I have played (and loved) Outer Wilds, the similar timing is very much a coincidence. In fact, when Santorini was first added, I believe it was closer to 25 minutes, but it got brought forward for balance reasons.
The contrast of the red test was brought up before, and I did adjust it. Though it has just occurred to me that there are at least two bits of text which can be coloured red, and only one of them may have been adjusted. So I'll check on the other one.
If you follow the game on Itch, I always post an announcement with major content patches, so you should get notified of those.
This game completely took over my life for a week, it is so fun!! I finished all the content the game had and I'm kinda heartbroken that I can play it so much faster than you can develop it. I'm already in the discord server and I'm excitedly looking forward to further updates. The storytelling is great and the gameplay is oddly satisfying
Hey just wanted to say that I really like this game and will be getting it when it comes out! Its so simple but soo good (hope the story stays as good as it is right now!). Oh btw I noticed that when you try to install the Quick-Cycling filter on the water recycler in santorini it cant distinguish between yours and the one from Santorini (the one I had installed in my rover and the other in santorini). The text looked identical in both (but I have to check again and see if there was a small difference)
I LOVE this game. I'm in Santorini rn because I need mining stuff, and I still have so much farther to go. This is a blast! Literally, I just got nuked XD
Not sure if this is a bug or intended feature, but you cannot install the Quick-Cycling Filter from Santorini in Astrape for whatever reason. Even if the water recycler in Astrape is in perfect condition, and the power grid at Astrape hasn't seen any surges in that loop because the Power Artifact isn't at Astrape. Thanks for reading.
EDIT(has nothing to do with Bug Report):
So I don't waste my time waiting out at the blocked up tunnel, I remember being able to visit some coordinates the first time i checked this place out, but I can't go there anymore... is there anything that I can still do in that general area currently, or no? thanks for the help!
When the Steam version is released, will a price be put on it? if so, what is an estimated range of the cost? once again, thanks for your time.
The quick filter not being installable in Astrape is intended. It specifies that you have to be able to "get at the internals of the recycler" to install the quick filter. This means you can only install it on mobile recyclers (the ones found at Laurion or Santorini which can be loaded on the rover), and not on recyclers which are built into a facility.
The coordinates you go to near the tunnel are a one -time visit to check out what was there. You learned some info which will be useful in future content, which you can review in the Notes section of your PDA. Once you've been there, the only reason to return to the tunnel is to get the power cells from the rover.
The expected price for the steam version will be £5.
I just reached Astrape for the first time last loop, so I'm preparing for the next journey there, but I noticed that the water purifier that I just installed into the rover wasn't producing water with the "Charging disabled" red text.
I don't know how I did it, and when I reloaded the save it fixed it.
Edit: This game is awesome.
Edit2: I tried the discord link to check if it was known, but it didn't let me through.
Edit3: Figured it out, the lightning that disables it is the problem. The loop doesn't disable the lightning's effect.
So, what you're calling "lightning", is electricity discharging from the ground. my thought process there is this:
[YAP SESH IMMINENT]
yk how when you're first looking at the civilian vehicles in the vehicle bay at Astrape, how the description mentions the vehicles not containing any internal power generation? well, it also mentions how there is a circuit under the paved roads that would transmit wireless power.
HISTORY NERD STUFF WARNING:
this is technology that was first discovered by Nikola Tesla, but his facilities were sabotaged bc of bigheaded people with their eyes only on the money that is made from selling other electronics. Tesla wanted to advance society, but society didn't want to be advanced. In recent years this ideas being innovated into tech such as wireless chargers for phones, apple/smart watches, and most recently: electric car charging. This society seems to have normalized it and perfected its effectiveness.
NORMAL TALK AGAIN:
that strayed a little bit off topic, but basically this planet uses technology thats only used a little bit today. When you get near Astrape, it mentions how the farmland recedes into paved roads/ground. My theory is there's the same wireless transfer circuits under this as well, and the power grid has a new connection(your rover), and the power to your rover surges. This would cause the large electrical arc that hits your rover damaging your air recycler and destroying your pressure regulator, and complex machinery, such as a water recycler, are absolutely fried.
How to fix this problem [MINOR SPOILERS]:
I have nottried this yet, but I think that just putting the water recycler in the trunk and NOT installing it will cause its internal electronics to not get fried. I have already touched all the current artifacts and [spoiler] the power doesn't surge for me anymore. [spoiler ends] If anyone still receives surges and wants to try this out, lmk how it turns out please.
for anyone who has beared with me throughout this probably 2-5 minute read, i award you with the "pretty much wasted your time" award. hooray! you did it.
also Shadowplay200007, sorry if the beginning sounded rude or condescending. i merely used "lightning" because thats how you worded it. no hate. hope ur day was wonderful.
No problem, and I did word it a bit wrong there, but my problem was that the power surge's effect wasn't getting undone when the loop restarted for that water purifier and only a reload was getting it charging again. Also, I tried going there with the purifier uninstalled in the rover, but it still fries it completely.
Yes, you are correct - there are two bugs here. One which stops the disabled effect from resetting when you loop, and another which stops it from being kept when you reload. Both have been fixed for vNext. Thanks for the report! 😃
It's safe to say it's stretching the boundaries of the genre. It has upgrades and timegates, but it's more like a traditional puzzle adventure game with a rebirth mechanic. (So, kinda like Blue Prince.)
Do you mean the airlock where you can bring your rover into Astrape? If so, you first have to go to where the airlock is and cycle it so you have access to your rover. Then, you have to go to the rover and click "drive into airlock". Once that is done, you have to get out of the rover and cycle the airlock again. After you do this, the rover will be inside Astrape, and you won't have to go outside to replenish your air.
i'd take too much time to cycle through airlock. it will be much faster to just go outside and then come back. and even so, all that rover can offer is water and air (possibly leaking), which is not deficit at Astrape.
over time it would take more time to cycle in and out than it would to bring it in because then you don’t have to enter/exit the rover, it just is in there. I’m not sure what you’re talking about with the water and air, they are absolutely limiting factors that you MUST have a source of.
I might look into it at some point, but it won't be a priority. And if I do make an android version, it'll likely only be available from Itch still, as I don't want to have to pay more fees to put it on the app store.
I do plan to, yes. I only didn't include it in the initial demo because it was a lot more complex than I expected to set everything up for steam. Limiting it to 1 platform simplified things, but now that I know roughly what I'm doing, I should be able to add the Linux version relatively easily.
yeah but its the same sentiment like saying, you can simply install windows on a virtual machine or as a secondary os. I do much more prefer when the game / framework developers provide a more native way to use the application on linux
Great game, solid mechanics & UX, intriguing enough plot.
I like this kind of "pathfinding" puzzle.
I guess an editor to create our own combined actions would be hard and overkill to implement. But a simpler "retrace your steps" could go a long way to smooth out loop starts.
What an amazing game man, currently can baaaareely get to Astrape and explore it but goddamn this game has been a DELIGHT so far! Looking out for the next updates, good luck man! (Especially Strabo, wanted to go there first, sad :( )
(Spoiler alert) I would like to take the mobile generator From Talos To Santorini (via Dam), Call the Tram (to Central, or maybe Quarry area), unload the generator from Rover & load the generator onto the Tram, if possible with a Water recycler and the Mining machines Motors too (or I need to do multiple trips for all those, depends on how large the tram is?), then send all that over to Astrape, as a back-up for the stuff that gets blown up by the power surges.
That's what I would have tried in that situation, evacuate as much as possible from the "blowing up area" into the "need that stuff" area.
have you finished all of Astrape? Once you fix the power problems (I can consistently get that after my tenth or so visit) you won’t need to worry about it at all.
In regards to the question about the trips. You would need to make multiple trips and you would have to unload the tram at the far end.
Nonetheless I can’t argue about those features being helpful.
Congrats, this is quite amazing and addictive. Wishlisted on Steam, looking forward to buying and replaying this in 1-2 years with more of the content in place (now I want to know what's waiting for me in ... [S...o], [P....a], [H.........s], etc. :))
(spoilers!) After finding a tunnel from Talos to Astrape, there was a mention that you could take the mining tools from Laurion, but when i got there there was no option to get them. i did it after getting matter artefact but without re-visiting mining branch specifically
It specifically says "I could bring tools from Laurion, but it'd take far too long to dig through". The point being that you can't dig through with what's currently available to you.
the artifact has other effects, i've 100%'d this version, and so far you cannot do anything in that tunnel. i see great potential for future updates though :D
as far as i know, it explodes. doesn't seem to have much else to offer, but we've gotta wait for vNext to know. i cant wait, im js dying to know what the rest of the story is.
It would be nice if "Loop Now" still provided you with the bit of text showing what you learned that loop. I'm usually trying to die of dehydration rather than clicking the "Loop Now" button, just because I want to read what the "You Died" popup says.
(Spoilers!) Some actions are ambiguous. For example: in Laurion, when you move the water recycler into the rover, it says: "Install Water Recycler" but it doesn't say WHERE the recycler will be installed (base?, rover?). It is even worse in Santorini, when you aquire the "Quick Cycler", it says: "Install Quick Cycler", (should be: "Install Quick Cycler in Base" )
"Install Quick Cycler", (should be: "Install Quick Cycler in Rover" ) because you have access to both the bases recycler AND the rovers recycler, and you can't determine from the text where the Cycler will be installed, without first leaving with the rover & THEN install it when you don't have acces to the bases recycler.
(Spoilers!!) Feature request: After the Santorini crater, I would like to be able to explore the crater for clues or anything, I planed on approaching from Dam. Maybe there is some cool & useful alien material or strange "power signature" or whatever created by the violent forces and mysteric powers of the crater-event? It would be nice with some Blue type events there, if nothing else, just as entries for the log-book, but preferably something more useful too.
There's literally nothing there. The energy wave vaporises matter, so nothing can survive.
Also, to get into the crater, you'd need to climb down a 30-40+ metre sheer cliff, then walk the remaining distance to Santorini to reach the centre. Even if you had climbing gear to get down in the first place, you'd run out of resources long before you got there. I'll tweak the wording of the logs to make that more clear in vNext.
Yeah, it's probably basically a nuclear-explosion-crater (maybe minus the radiation?). BUT, the author of this adventure (you), can decide that the explosion was so alien and powerful that it reacted with some kind of (alien?) material (like how sand turns to glass), and creates some new alien material or whatnot, that could be used for something, maybe it even has some kind of "loop-resistant" properties, or whatever.
Maybe that material is something similar to whatever that artifact was you touched that fused to the players body, and enabled the looping stuff to happen?
Maybe you can place that material on something, and it prevents that thing from resetting in the next (1x) loop?
Maybe it is a very volatile compound that reacts quickly with the thin atmosphere, but because the atmosphere is so thin, it reacts slowly enough that it can be captured and studied.
Be creative :)
Just so there is something to do if you happens to be nearby when it blows and you survive it.
“Hey, this energy wave vaporizes matter, so literally nothing’s here.”
“…ok, but what if instead of doing exactly what the author (you) just said it does, it did something completely different from what you want, because I said so? Just be more creative :)”
That’s kinda the vibe this is giving. Not sure if you’re aware of how entitled you sound right now. You’re asking for quite a bit. If you want to make something like this, make your own game instead of pestering a developer that, frankly, has better things to do than cater to your demands. They already said no. Move on.
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overall, really good game I 100% everything so far, I am generally not a fan of ideal games but this one managed to knock it out of the park! The slow, combination of different actions was a pretty great way of speeding things up and kept the game feeling fresh. The only thing I didn't really like was the water recycler on Laurion since it was just so slow. However, Laurion was probably my favorite location since it somewhat forced you to use the wait button in order to get the artifact which was a cool way of showing the player how to use a mechanic. I also noticed I never died from hunger, it was always water..... Anyways, great game all around.
Absolutely loved this game and was thoroughly obsessed with it even after I completed all the current content. 10/10 can't wait to see what Shadowsand makes next!
It did take me 45 loops but that was because I didn't pay attention for the first 10 LOL
I quite enjoyed this game, however I fear there might a bug with the import/export function of saves.
After playing for a bit yesterday I exported the save to a textfile, and when trying to import the same save today it say that the save is not vaild.
The start ("0.4.5.20;") and end ("==") of the string is till there so it does not appear to have been cut off, although more than that I can not really tell what have gone wrong.
Odd, I've not heard of anyone having that issue before. If you post the save on the Discord server then I can take a look at it.
I can't. The discord invitation above is expired. I will post the save below (Apologies for the very long message):
0.4.5.20;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
That save string is 6169 characters long. All Base64-encoded strings have to be a multiple of 4 characters long, so the closest it should be is either 6168 or 6172 characters. I tried writing a quick test which runs through the entire string, removing each character and testing if that makes it valid, but no luck there. So either you accidentally deleted/didn't copy 3 or more characters, or at least 5 characters were accidentally added.
FWIW, the discord link is set to never expire, and still works for me. I have had people have issues with it before though. I believe if you open discord, click the + button at the bottom of the server list, then "Join a Server" at the bottom and paste the link it, then it should work. Among other things, the discord has a save bank. It doesn't cover everything, but if you don't have any other saves backed up, it should get you close to where you were.
I have a small question: What happens if you touch the artifact (or just, do practically anything else) without the PDA strapped?
Interactions which refer to the PDA have different text for if you don't have it. There are also minor gameplay differences, such as being unable to perform certain actions, or see certain information if you don't have the PDA. It's nothing major (for now) but not taking the PDA is basically planned to be a form of optional challenge run.
The artifact disappears after touching it, doesn't it? What happens if you strap the PDA after touching the artifact? Do you have to restrap the PDA every time? Are the notes saved?
Found small glitch on web version. I started to install Generator in Laurion as combined action. Then stopped partway through to leave the rover and grab some food and water. When I returned to the rover, the action showed as partially completed, but when I clicked to start it, it started at the beginning again which I hadn't planned on because of limited resources. I assume it should have continued where it was in progress?
I am assuming that you are talking about the install action from the rover from outside Laurion.
certain location-based actions are only saved while you are still at that location and if you leave the location they reset. In my experience the green ones reset if you leave the location. Also…I’d pull a power cell, power up Laurion, park the rover, and then install the generator instead.
Correct - all travel actions reset if you travel. There is a UI bug where combined actions containing travel actions don't show that reset until you start progressing then though. I'll be aiming to fix it in v0.5, since I need to do other work on combined actions.
I've 100%'d all the stuff so far. Can't wait for the next update!
P.S. if there's any extra stuff in the download lemme know
Nope, download and web are identical for now. Glad you enjoyed the game so far :)
Didn't fully finish all available content but I think I'm going to wait for the steam release and restart it from there. Very much looking forward to completing this in the future
I had to come back and finish it all. Turns out I was pretty close to the end anyway. One feature I'd like to see in the game, although probably not a good fit if there's no more kinds of automation unlocked, is easily being able to max food/water/air supplies before leaving an area. I always find myself stopping a travel action before completion and just spamming queue on all the resupply actions just so when I leave I have the max resources possible. Any way of making that a little bit easier would be nice
if you long press an action it will stop it just before finishing. (I think there’s a different action on computer)
Aaand, done! Just played through, then 100%d, the whole game (so far!) and I really enjoyed it!! The story was compelling and kept me engaged through the repetitions of the loop! Although starting out did get a bit tedious, admittedly. Spoilers ahead!
Santorini's explosive event occurring at just under 22 minutes makes me wonder if it's a deliberate reference to a certain other sci-fi time loop game that features a comparable event at around the 22 minute mark in the loop; are you familiar with Outer Wilds?
(This game gave me certain Outer Wilds vibes, although obviously it's very different, the time loop gameplay where you start each loop formulating a plan to follow up on what you learned previously is similarly engaging, which is high praise!)
The music in Astrape doesn't play when you're on the roof, which gives the amusing impression that it is actually blasting on the speakers inside the building :p (also the music overall in this game is really good, especially Astrape's theme! I wish I could download it for my playlist somewhere!) One note I do have is that the red text in action descriptions is pretty low-contrast against the grey background of action descriptions. It was just a little bit straining on my eyes to read. You might want to pick a darker red text? There are contrast calculators online that can help you with this :) Can't wait to uncover the mysteries of Strabo, Hippocrates, and Pneuma when they release! Wishlisted on Steam and I'll be sure to buy it when it comes out there, too! Is there any way I can be notified of updates here on itch?
Really glad you enjoyed the game!
While I have played (and loved) Outer Wilds, the similar timing is very much a coincidence. In fact, when Santorini was first added, I believe it was closer to 25 minutes, but it got brought forward for balance reasons.
The contrast of the red test was brought up before, and I did adjust it. Though it has just occurred to me that there are at least two bits of text which can be coloured red, and only one of them may have been adjusted. So I'll check on the other one.
If you follow the game on Itch, I always post an announcement with major content patches, so you should get notified of those.
This game completely took over my life for a week, it is so fun!! I finished all the content the game had and I'm kinda heartbroken that I can play it so much faster than you can develop it. I'm already in the discord server and I'm excitedly looking forward to further updates. The storytelling is great and the gameplay is oddly satisfying
Hey just wanted to say that I really like this game and will be getting it when it comes out! Its so simple but soo good (hope the story stays as good as it is right now!). Oh btw I noticed that when you try to install the Quick-Cycling filter on the water recycler in santorini it cant distinguish between yours and the one from Santorini (the one I had installed in my rover and the other in santorini). The text looked identical in both (but I have to check again and see if there was a small difference)
this is a known bug and is already in the works.
I LOVE this game. I'm in Santorini rn because I need mining stuff, and I still have so much farther to go. This is a blast! Literally, I just got nuked XD
😭
Bug Report
Not sure if this is a bug or intended feature, but you cannot install the Quick-Cycling Filter from Santorini in Astrape for whatever reason. Even if the water recycler in Astrape is in perfect condition, and the power grid at Astrape hasn't seen any surges in that loop because the Power Artifact isn't at Astrape. Thanks for reading.
EDIT(has nothing to do with Bug Report):
So I don't waste my time waiting out at the blocked up tunnel, I remember being able to visit some coordinates the first time i checked this place out, but I can't go there anymore... is there anything that I can still do in that general area currently, or no? thanks for the help!
When the Steam version is released, will a price be put on it? if so, what is an estimated range of the cost? once again, thanks for your time.
The quick filter not being installable in Astrape is intended. It specifies that you have to be able to "get at the internals of the recycler" to install the quick filter. This means you can only install it on mobile recyclers (the ones found at Laurion or Santorini which can be loaded on the rover), and not on recyclers which are built into a facility.
The coordinates you go to near the tunnel are a one -time visit to check out what was there. You learned some info which will be useful in future content, which you can review in the Notes section of your PDA. Once you've been there, the only reason to return to the tunnel is to get the power cells from the rover.
The expected price for the steam version will be £5.
alright thanks for the info
this game is awesome for how relatively simple it is. £5 is an equally great deal
I found a bug.
I just reached Astrape for the first time last loop, so I'm preparing for the next journey there, but I noticed that the water purifier that I just installed into the rover wasn't producing water with the "Charging disabled" red text.
I don't know how I did it, and when I reloaded the save it fixed it.
Edit: This game is awesome.
Edit2: I tried the discord link to check if it was known, but it didn't let me through.
Edit3: Figured it out, the lightning that disables it is the problem. The loop doesn't disable the lightning's effect.
So, what you're calling "lightning", is electricity discharging from the ground. my thought process there is this:
[YAP SESH IMMINENT]
yk how when you're first looking at the civilian vehicles in the vehicle bay at Astrape, how the description mentions the vehicles not containing any internal power generation? well, it also mentions how there is a circuit under the paved roads that would transmit wireless power.
HISTORY NERD STUFF WARNING: this is technology that was first discovered by Nikola Tesla, but his facilities were sabotaged bc of bigheaded people with their eyes only on the money that is made from selling other electronics. Tesla wanted to advance society, but society didn't want to be advanced. In recent years this ideas being innovated into tech such as wireless chargers for phones, apple/smart watches, and most recently: electric car charging. This society seems to have normalized it and perfected its effectiveness.
NORMAL TALK AGAIN: that strayed a little bit off topic, but basically this planet uses technology thats only used a little bit today. When you get near Astrape, it mentions how the farmland recedes into paved roads/ground. My theory is there's the same wireless transfer circuits under this as well, and the power grid has a new connection(your rover), and the power to your rover surges. This would cause the large electrical arc that hits your rover damaging your air recycler and destroying your pressure regulator, and complex machinery, such as a water recycler, are absolutely fried.
How to fix this problem [MINOR SPOILERS]: I have not tried this yet, but I think that just putting the water recycler in the trunk and NOT installing it will cause its internal electronics to not get fried. I have already touched all the current artifacts and [spoiler] the power doesn't surge for me anymore. [spoiler ends] If anyone still receives surges and wants to try this out, lmk how it turns out please.
for anyone who has beared with me throughout this probably 2-5 minute read, i award you with the "pretty much wasted your time" award. hooray! you did it.
also Shadowplay200007, sorry if the beginning sounded rude or condescending. i merely used "lightning" because thats how you worded it. no hate. hope ur day was wonderful.
No problem, and I did word it a bit wrong there, but my problem was that the power surge's effect wasn't getting undone when the loop restarted for that water purifier and only a reload was getting it charging again. Also, I tried going there with the purifier uninstalled in the rover, but it still fries it completely.
ah, yea that seems like a problem lol
Yes, you are correct - there are two bugs here. One which stops the disabled effect from resetting when you loop, and another which stops it from being kept when you reload. Both have been fixed for vNext. Thanks for the report! 😃
this game is super fun and it's so minimal XD I love iT!
If this game is an "incremental" then so is Death Stranding lol
wdym? It’s absolutely incremental
It's safe to say it's stretching the boundaries of the genre. It has upgrades and timegates, but it's more like a traditional puzzle adventure game with a rebirth mechanic. (So, kinda like Blue Prince.)
That would be another good example of an incremental
I'm completely stumped by the Astrape airlock. I don't understand what the words mean.
Do you mean the airlock where you can bring your rover into Astrape? If so, you first have to go to where the airlock is and cycle it so you have access to your rover. Then, you have to go to the rover and click "drive into airlock". Once that is done, you have to get out of the rover and cycle the airlock again. After you do this, the rover will be inside Astrape, and you won't have to go outside to replenish your air.
I hope this helps!
it'd be better to leave rover outside anyway.
Why would leaving the rover outside be better?
i'd take too much time to cycle through airlock. it will be much faster to just go outside and then come back. and even so, all that rover can offer is water and air (possibly leaking), which is not deficit at Astrape.
over time it would take more time to cycle in and out than it would to bring it in because then you don’t have to enter/exit the rover, it just is in there. I’m not sure what you’re talking about with the water and air, they are absolutely limiting factors that you MUST have a source of.
there are significant stores of air there, yes. But there is no generation other than what your rover can provide until after you’ve solved it anyway.
Will there ever be android version?
I might look into it at some point, but it won't be a priority. And if I do make an android version, it'll likely only be available from Itch still, as I don't want to have to pay more fees to put it on the app store.
you could use alternative stores like f-droid :)
would it be possible to extend the steam version to linux ?
I do plan to, yes. I only didn't include it in the initial demo because it was a lot more complex than I expected to set everything up for steam. Limiting it to 1 platform simplified things, but now that I know roughly what I'm doing, I should be able to add the Linux version relatively easily.
it would be really nice :)
Worked fine via Proton when I tried
yeah but its the same sentiment like saying, you can simply install windows on a virtual machine or as a secondary os. I do much more prefer when the game / framework developers provide a more native way to use the application on linux
Great game, solid mechanics & UX, intriguing enough plot.
I like this kind of "pathfinding" puzzle.
I guess an editor to create our own combined actions would be hard and overkill to implement. But a simpler "retrace your steps" could go a long way to smooth out loop starts.
A manipulation on the queue system would be great and might achieve the same result.
Honestly, Increlution being mentioned as an inspiration is funny because this game is miles better
never played increlution but from what I know yes, this is an amazing game
(SSSpoiler-ish?)
What an amazing game man, currently can baaaareely get to Astrape and explore it but goddamn this game has been a DELIGHT so far! Looking out for the next updates, good luck man! (Especially Strabo, wanted to go there first, sad :( )
This music is very fiting ngl
(Spoiler alert)
I would like to take the mobile generator From Talos To Santorini (via Dam),
Call the Tram (to Central, or maybe Quarry area), unload the generator from Rover & load the generator onto the Tram, if possible with a Water recycler and the Mining machines Motors too (or I need to do multiple trips for all those, depends on how large the tram is?), then send all that over to Astrape, as a back-up for the stuff that gets blown up by the power surges.
That's what I would have tried in that situation, evacuate as much as possible from the "blowing up area" into the "need that stuff" area.
have you finished all of Astrape? Once you fix the power problems (I can consistently get that after my tenth or so visit) you won’t need to worry about it at all.
In regards to the question about the trips. You would need to make multiple trips and you would have to unload the tram at the far end.
Nonetheless I can’t argue about those features being helpful.
When I check the cryopods, the PDA says there's a new note, but there isn't.
Nevermind, the note does appear, but not immediately. It appears when another note appears.
did you click through all the drop downs in the notes section? I have had some hiding in those in the past.
(minor SPOILERs at the end)
Congrats, this is quite amazing and addictive. Wishlisted on Steam, looking forward to buying and replaying this in 1-2 years with more of the content in place (now I want to know what's waiting for me in ... [S...o], [P....a], [H.........s], etc. :))
SAME BRO, or like the [C..lap..d T..n.L]
(spoilers!)
After finding a tunnel from Talos to Astrape, there was a mention that you could take the mining tools from Laurion, but when i got there there was no option to get them. i did it after getting matter artefact but without re-visiting mining branch specifically
It specifically says "I could bring tools from Laurion, but it'd take far too long to dig through". The point being that you can't dig through with what's currently available to you.
I'm predicting the way to cut through that is using the Santorini artifact. It seems... sufficiently destructive.
the artifact has other effects, i've 100%'d this version, and so far you cannot do anything in that tunnel. i see great potential for future updates though :D
Do you somehow know what the Santorini artifact does? It's unobtainable in this version...
as far as i know, it explodes. doesn't seem to have much else to offer, but we've gotta wait for vNext to know. i cant wait, im js dying to know what the rest of the story is.
Gameplay and Critique ;)
It would be nice if "Loop Now" still provided you with the bit of text showing what you learned that loop. I'm usually trying to die of dehydration rather than clicking the "Loop Now" button, just because I want to read what the "You Died" popup says.
Since v0.4.5 (released a week ago), it does.
(Spoilers!)
Some actions are ambiguous.
For example: in Laurion, when you move the water recycler into the rover, it says: "Install Water Recycler" but it doesn't say WHERE the recycler will be installed (base?, rover?).
It is even worse in Santorini, when you aquire the "Quick Cycler", it says:
"Install Quick Cycler", (should be: "Install Quick Cycler in Base" )
"Install Quick Cycler", (should be: "Install Quick Cycler in Rover" )
because you have access to both the bases recycler AND the rovers recycler, and you can't determine from the text where the Cycler will be installed, without first leaving with the rover & THEN install it when you don't have acces to the bases recycler.
That's known and fixed in the next patch (should be releasing later today). Thanks for the report though :)
(Spoilers!!)Feature request:
After the Santorini crater, I would like to be able to explore the crater for clues or anything, I planed on approaching from Dam.
Maybe there is some cool & useful alien material or strange "power signature" or whatever created by the violent forces and mysteric powers of the crater-event?
It would be nice with some Blue type events there, if nothing else, just as entries for the log-book, but preferably something more useful too.
There's literally nothing there. The energy wave vaporises matter, so nothing can survive.
Also, to get into the crater, you'd need to climb down a 30-40+ metre sheer cliff, then walk the remaining distance to Santorini to reach the centre. Even if you had climbing gear to get down in the first place, you'd run out of resources long before you got there. I'll tweak the wording of the logs to make that more clear in vNext.
Yeah, it's probably basically a nuclear-explosion-crater (maybe minus the radiation?).BUT, the author of this adventure (you), can decide that the explosion was so alien and powerful that it reacted with some kind of (alien?) material (like how sand turns to glass), and creates some new alien material or whatnot, that could be used for something, maybe it even has some kind of "loop-resistant" properties, or whatever.
Maybe that material is something similar to whatever that artifact was you touched that fused to the players body, and enabled the looping stuff to happen?
Maybe you can place that material on something, and it prevents that thing from resetting in the next (1x) loop?
Maybe it is a very volatile compound that reacts quickly with the thin atmosphere, but because the atmosphere is so thin, it reacts slowly enough that it can be captured and studied.Be creative :)
Just so there is something to do if you happens to be nearby when it blows and you survive it.or maybe you’re asking for too much? Although it would be interesting if there was something to be gained from it…
“Hey, this energy wave vaporizes matter, so literally nothing’s here.”
“…ok, but what if instead of doing exactly what the author (you) just said it does, it did something completely different from what you want, because I said so? Just be more creative :)”
That’s kinda the vibe this is giving. Not sure if you’re aware of how entitled you sound right now. You’re asking for quite a bit. If you want to make something like this, make your own game instead of pestering a developer that, frankly, has better things to do than cater to your demands. They already said no. Move on.
It would be nice if I could just walk in instead of parking the rover here (0.7s remaining aaand nope, sorry, good luck next time):
Damn, that sucks
interestingly, you can’t import a save from the main menu, you have to start a new game and then you can import a save
That's fixed for the next patch (likely releasing in a few days, since I think all urgent issues are fixed)
I also found a typo in the Astrape notes