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perfect finish imo

Do solar panels work when the rover is parked?

(+2)

No, they only work "outside" so they don't work in the tunnel between Talos and Laurion too, because it's a tunnel

(1 edit) (-1)

yeah, I figured that out. Thanks though

(+3)

well, I can officially say that I’ve explored all of the content. Love the game so far! One of the best games I’ve played. It has enough movement to feel like you’re actually getting somewhere when in reality you’re sitting for hours in real time doing the same actions over and over again. There were times when I actually had to think and plan out what I had to do which is really impressive for a game like this. Keep up the good work, I’m really excited to see where this goes!

(+1)

I don’t know if this is intentional or not but you can’t put the generator back into the rover once you unload it at Laurion, haven’t tested it at other facilities

(+4)

It's not exactly intentional, but it is expected. The only reason to unload the generator is to load something else instead, so I never really expected players to change their mind and want to load it back on again.

That being said, recent improvements have made it much easier for me to add actions like this. Previously, I'd have to make a Load and and Unload action for each location you can unload it at. Now I can just make one action, and it'll use that same action for every location. So I will be adding this soon. Possibly not next update, since it'll be out very soon, but definitely the one after.

sounds good, thank you. Honestly it’s really not an issue it’s just if you unload it you are then locked into wherever you unloaded it to

I think it's more on the case i pressed the unload button on accident, then the ones where i change my mind, but ya, it think it's pretty minor inconvenience then anything else, it's rarely the times i did this and even so, it was not so bad

So are similar actions mostly a workaround for this?

No, that's more of a convenient side effect. Similar actions were built so that similar actions can share partial familiarity. Like going in/out of a facility that's unpowered, so you have to manually crank the airlock.

If two different locations have a "take X supply" action, will those be considered "the same action"? For example the protein bars in the various admin offices.

On an unrelated note, if a combined action contains another combined action, how many times is the 1.1x multiplier applied?

Similar actions have to manually setup by me. So as a general rule, yes, I tend to make actions for taking identical items be similar, so long as the method for taking them is also the same. E.g. Take Protein Bar should be similar everywhere, but Take Water Bottle and Fill Water Bottle are not.

The 1.2x multiplier of combined actions does stack, for as many times as they are nested.

(1 edit) (+3)

Been brainstorming a little and there's probably a way to become immortal (or at least, survive indefinitely) in v.0.4.1. It all hinges on whether the power at Talos can fail or not. (Note: Talos doesn't have power. Have fun being immortal.)

Mild spoilers for the following guide:

  1. Wake up. (Hardest step takes many tries) Standard Get Up and Repair the Rover routine; make sure to modify the Rover for the mining machine rotors and install the generator in it. EDIT: DO NOT TAKE THE GENERATOR.
  2. DO NOT take the Food Synthesizer Coupler. You'll eventually be living off its Basic Food until the stars in the sky go supernova, or Shadowsand updates the game again.
  3. When you're ready, drive out of Talos and towards the Santorini Dam. If you can't see that direct route, then skip the rest of this guide and play up until the end of the current content in v.0.4.1.
  4. Take the Closest Crate and optionally, the Electrical Crate. If you don't take the Electrical Crate here, you'll need to grab the equivalent crate supplies at Astrape.
  5. Drive to the Santorini Quarry and call the Tram and the Mining Machine. Use this time to change into your environment suit, install an Empty Power Cell and grab the rations.
  6. Replace your rover's rotors. You don't need to do this, but it'd be preferable to racing the clock later.
  7. Drive to Santorini Central and begin charging your rover. Use the tram's travel time to load the quick-cycling water recycler onto the rover. When the tram reaches the quarry, call it over to S. Central.
  8. Ride the tram all the way to Astrape.
  9. Jump into the basement from the civilian sector and head to the upper floors, then take the CO2 Scrubbers and Carbon Filter. Restock on water here while you're at it.
  10. Fit the new CO2 Scrubbers and take the tram back to Santorini Central, where your rover is waiting. It should've finished charging a while ago.
  11. Drive out of Santorini, back to the dam and back to Talos. You might get a view of the white light atomizing everything behind you, tram included.
  12. Install the Carbon Filter and spare Power Coupler from across the dam in Talos.
  13. Congratulations! You are now immortal. Miserable? Absolutely, but so long as Shadowsand doesn't blow up Talos, you can live until the next patch (whereupon none of this will matter anyway).

I managed these steps BEFORE Santorini blew up, even with a few human errors.

great game btw

(+5)

Actually, I'd done this about a week ago and found out that the water pouches in Talos aren't unlimited. Once you drop down to 15 water pouches in Talos for the first time (by taking 49 in the same run), you find out that there are initially 64, and it will show that in future runs.

It's still possible to survive indefinitely by leaving the generator behind at the start. That way, you can install the water recycler at Santorini so that when you eventually get back to Talos, you have both infinite food and water. If you want, you can also choose to install solar panels, which would require grabbing both the power coupler from the dam and the one in Astrape.

(+2)

Oh, I never bothered to check whether the Talos pouches were limited. Nice catch.

(+1)

Crazy that you put some thought into this. Thanks for sharing.

(+1)

I needed something to do in the middle of class :P

so you suggest not taking the mining motors?

(+1)

there’s actually a much faster way of becoming immortal. You know how there’s the water recycler at Laurion that’s you never install of the rover because there’s the one in Santorini or you need the generator instead? Well, you can drive to Laurion, pick it up, drive back to Talos, park, and live off the air from your Rover’s scrubber/tanks

(+1)

That water filter doesn't produce enough water to live off, though, barely. You need the fast one to survive with it as your only water source

(1 edit) (+1)

not once you have the artifact from Laurion I believe 

(+1)

Oh, that's weird... the actions to enter and exit Talos Facility aren't "similar".

(1 edit)

Getting to Santorini post v.0.3.0 for the first time I was somehow surprised to see 'not-a-white-light' waiting for me. This game keeps getting peak-er and peak-er

UPDATE: found the white light again

(1 edit) (+1)

How do i charge the rover in Laurion? I did it on the third loop then forgot how.

First, you need power in Laurion, so you have to bring the generator from Talos, not install it in the rover so that you can install it in Laurion. Once Laurion has power, you have to bring the rover inside and connect the charging cable.

I see, thx!

Small bug I found, the map doesn't always show, and after I left Talos it doesn't open up anymore

(+2)

This appears to have been caused by something which went wrong with the build. I've rebuilt and reloaded it - seems to work now. Thanks for the report!

(+8)

Month and a half since the last bug fix, and I keep checking the page hoping for a new crumb of an update. The worst part of finding a new in development game like this that really grabs you is having to wait for more content. I can't wait for the next part! You left so many more crumbs for new stuff in the last update, and it's left me hungry for more!

(+5)

im in the same boat man.

(+4)

all of us are

(+2)

I need updates more desperately than the player character needs to scarf down food and water

(+2)

Leg shaking worse than the PC watching their supplies dwindle on the way to Astrape.

(+3)

waiting for the Logs update has me feeling like a crate swept away by a dam

(+1)

for some reason my map got broken, when I open the window/frame show up, but the map is missing 

(+1)

This appears to have been caused by something which went wrong with the build. I've rebuilt and reloaded it - seems to work now. Thanks for the report!

Weird glitch I think I found. Semi-SPOILERS below








Once you gain access to the Solar Panels, you lose the ability to close the dam.

I've definitely never encountered that before. Please can you export your save and send it via PasteBin or on the Discord server so I can take a look at it?

I think it was something on my end, because it was fixed after I looped.

Great mechanic ! Loved it !

Warning : SPOILERS below.



SPOILERS BELOW


Just to clarify, the aircraft cannot be rebuilt, right ? 
Thus, there is no endgame after getting the 2nd artifact in Astrape ?

Glad you enjoyed it!

You can't repair the aircraft yet, but the artifact in Astrape is the third. Once you've gotten the Astrape artifact and seen the "end of current content" screen, you can go to PDA > Options to see what % of persistent actions you've completed to see if you've missed anything.

is there a point to mining the obelisk because i've made it to the 4th layer but i just die so quick when mining it that its starting to feel like a red herring

I believe it gives x1.25 resources, meaning something that gave 4 before now gives 5. It is very important, so I recommend bringing the gen over and setting up the water machine and the power cable so you can reopen the door to it from the inside. After that just mine till you get low and hop back to the main area to recollect what you need and refill and repeat till you finish it. This will allow you to go at it multiple times per run and help alot I hope.

You'll want the generator and, preferably, the protective suit you can get from the quarry. The fourth layer is the last one. If you need time to think, press on "running" to pause.

is it actually faster to get to the enviroment suit and come back to the obelisk instead of grinding it out? i thought the 25% buff was required to get to santorini in the first place (without tediously grinding familiarity that is). i did the whole obelisk within 5 loops with some micromanagement its really not too hard

.. I can't remember, lol. I think I found grinding out the obelisk more tedious and - considering how quickly you die once you start on the latter layers - annoying.

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I haven't found the quarry but I have got the obelisk artifact, and it definitely SOUNDS faster.

I don't think it's possible to get all the way to Santorini on the first try due to lack of power, which the artifact doesn't help with. Once you get to the dam, it'll become a combined action, which saves enough power to get there on the second try.

Lol I almost "ragequit" (I was like "dam i'm gonna have to do it all again) after first death not realizing that my character remembers what happened. (I didn't read the log and was playing normally from start)
I guess I will still have to do it all again but seeing that it's faster is better ig. xd
Anyway I noticed that they still scavenge even though they already learned where the water is. Maybe "fix" that. :)

(+1)

Yeah, the scavenging was an oversight more than a bug. Pretty sure you're the first, maybe second person to comment on it. I will be aiming to correct it soon :)

(+3)

I'm in love with this game! The way you integrated the progression through rebirths with the lore, from new texts adressing having done things before to grouping tasks together to make it easier. This is genuinely so well designed, you don't often see that. Hats off

(+2)

Genuinely one of the best games I've ever played in this genre!! I can hardly wait for the next update!

(+1)

These updates have been amazing new content, keep up the great work

(+1)

I don't know why but this is giving me MOTAS (Mystery of Time and Space) vibes, which is awesome

Bug found:

When trying to stop just before the completion of "Disconnect Rover and Leave" in Laurion, it instead completes the "Disconnect Rover Charger", and nearly-completes "Leave In Rover".

And once I reconnected the Rover Charger...

Thankfully, this bug isn't gamebreaking at all, cuz you can just Disconnect Rover Charger again to "unbug" this action and complete it

(+1)

That's more a lack of a feature than a bug. Right clicking a combined action completes all actions except for travel actions and the final action. And combined actions are currently only completable once per loop, so if you complete one action in it, it won't be readded until you loop. I do plan to upgrade combined actions to support this, but it won't be a bugfix, it'll be a big update.

OK

See ya in the next major content upgrade :)

how do you get to astrap with the shortcut 


if i put the water purifier on i run out of power before i can reach


if i put the generator on i run out of water before i can reach it 

Use generator.
Talos > Dam > Satori (possible after learning Talos > Larion > Dam > Satori).

Satori > Astrape > Dam (grind Astrape - Dam back and forth).

So the shortcut is useless for now because by the time you can take it you have finished the game.

(+1)

if you're in a situation where you need to grind experience, it's more than likely that there's an alternative somewhere that doesn't require experience to be effective

If you haven't finished Larion yet, it might help bridge that gap to do so.

(1 edit)

Install the generator at Talos. Head to Larion. Take a single power cell from the rover. Use the cell to power up Larion. Stock up on water bottles from the Rover Purifier inside of Larion, as well as Ration Packs. The single power cell will give you more than enough time to get 5. Make sure to turn off auto-use water bottles. While the water bottles are generating, go outside and pick up the fuel cells for the generator. Once you're fully stocked, return to Talos and stock up on water pouches and food items inside.

Now you turn on water bottles and turn off water pouches, then head to the dam. Pick up the water bottles and glacier samples from the crates. Unless this is your first time picking up the crates, it should be a net positive water accumulation, especially if you have unlocked the combined action for them. Then, just head straight to Astrape.

It might take a cycle or two to get to Astrape with this setup, but after a couple cycles, especially once you unlock the Dam>Astrape combined action, it's faster than stopping at Santorini instead.

thank you ill try that later

(-1)

something i think this game could really use


a way to loop attempts


just repeat previous attempt over and over to grind up experience on certain tasks

(+3)

most things you don't really need experience, and the attempts you've already had before should already be enough whenever it is useful

if you're in a situation where you need to grind experience, it's more than likely that there's an alternative somewhere that doesn't require experience

Try using other methods that are available i only grinded water damn part 2 times to get there other things i only followed the flow
 

(-2)

it is an idle game letting it ru n idle for hours is kinda the way they are suppose to be played 

(+3)

It was planned to be an idle game when I first made it, but I removed the idle tag after v0.2 because it became obvious that it wasn't going that direction anymore.

(+1)

fair enough 

(+1)

there's probably a bug, grouped actions bypass requirements, like when you get installing of solar panels on your rover grouped up, you don't need the mount for them anymore, it still installs them

(+3)

That's not a combined action bug, it's just a bug with the specific action outside Talos (the one outside Laurion works fine). But thank you for the report.

Love this game, have been playing since v0.3, minor bug: sometimes, if you hover over the "play" button of an action, then scroll, the box describing the action, time taken, etc will stick to the cursor, and will persist when hovering over other actions. This can be fixed by hovering back over the action then off, but if you leave and reenter the area (through loops or just traveling) the box will stay there until you restart the tab.

Ahh, I've been looking for that tooltip bug for a while. People occasionally report it, but never know what caused it to get stuck in the first place. Thanks, and glad you're enjoying the game!

I believe you can also open the PDA to fix it, that worked for me the only time it happened

whatever the issue was, it seems to have been fixed. I'm no longer having the scroll issue.

Think a release on GOG is possible?

It's not something I've looked into. I won't say it's impossible, but I'd definitely be hesitant about maintaining it on that many platforms. If it does happen, it likely won't be for a while.

Two questions:

1. The description says there's a prologue + three chapters, is each facility a "chapter" with the "prologue" being Talos?

2. Is it currently possible to go straight from Talos to Santorini? I can't quite seem to make it without picking up the fuel and such from Laurion, I'm assuming there's something at Astrape I can inspect that shaves off enough time. (Haven't gotten far in that one cuz it's biiiiig lol)

You should be able to chart a course directly to the Dam from Talos. I dont remember what triggers the event to be able to get it tho

It's triggered by getting exploded by Santorini (just continue on into Santorini after getting across the dam the first time, there's basically no way to avoid it).

Might also be triggered by seeing the crater, if you do something crazy like waiting 5 minutes before going up the hill.

(+1)

1. Yes, there are currently a total of 4 facilities, including Talos.

2. It is possible, but mostly depends on having greater familiarity with the travel actions. I'm not sure what number of completions are needed to make it possible, but I think most people prefer going to Laurion first and doubling back through Talos anyway, to get more supplies.

Even if you can make it to Santorini from Talos without stopping at Laurion, you shouldn't anyways. Since Santorini is on a fixed timer, and you can only get so much done in one loop anyways, stopping at Laurion and performing a handful of tasks will actually save you time in the long run once you get serious with Astrape, even if the Santorini portion will take you an extra couple loops because of it. Astrape is unforgiving in its early attempts, so getting the time of gathering resources and fiddling with systems shaved down during the Santorini portion will save you tons in the long run. Trust me...

Personally, I beat the game in 28 loops, went through Laurion to Santorini twice, but when going further to Astrape, I first unlocked the "Talos to Santorini" path by upgrading my rover in Laurion first. The path becomes viable after you used it the first time because the energy cost gets reduced from 2 energy/sec to 1.5 and is significantly shorter 

(+1)

I've been playing through the game over and over because my browser keeps deleting my save and actually it's pretty fun.

I've been finding that I need to make the trip from Talos to Sanorini aided by the resources from Laurion about three times before I can start heading directly for Santorini right after leaving Talos.  Once you can do that, there's no reason to visit Laurion again except to complete blue actions there, because Santorini has enough fuel to fill up your supply and then some.

(+3)
The game is fire!  

Such unique and interesting mechanics — I adore how each location has its own gimmick and gives you different objectives to overcome, and how the tone shifts as you progress. 

 It feels like being Robinson Crusoe but in a fantasy genre. At first, you're scared and trying hard to survive, but later, you feel confident thanks to your knowledge and past experiences to ta

The game's title speaks for itself, so I really suggest giving it a try! 

 And below this will be minor spoilers — don't look if it's your first playthrough :/

question and spoiler --->                                                                is it possible in curent version of game somehow save Santorini?
(+3)

Glad you're enjoying the game, but no, there's not currently.

Spoilers ahead:

It would be nice if after we shutdown the generator (and let it down) from Astrape Santorini would be saved, since we know that Santorini is getting energy from Astrape, and we know Astrape is overloading with energy (witch may or may not be a contributor to the explosion), but that is just  a random idea, thanks for this amazing game, i had lots of fun, waiting for the next big update <3

(+2)

Absolutely love this and games like it, on loop 24 and just now managing to explore the inside of Santorini 

Any recs on free fleshed out games like this? A loop mechanic not required.

Similar games ive played is Increlution, a campfire one, and one about being in a spaceship with micromanaging the resources to restore the ship (if anyone knows the name of this game specifically lk)

(+1)

The spaceship one could be lost in space. What's the campfire one?

Its A Dark Room (https://adarkroom.doublespeakgames.com/)

Also checked, the space one i played is a bit more different, it didnt use pixel art.

But i think i did play Lost In Space, still gonn give it a replay tho since its been so long

I'm guessing Crank.

Checked and its not Crank 

It had an overview of the actual ship and you also managed people from cryopods to manage resources like food and power

I used to be in its discord but i cant find it

(1 edit)

Oh, i think I played this game a few months ago, I think the name was "Junction station" remember you of anything?, you ship broke down, and you end in a space station, and find cryopods, and have to manage waking people up putting them to work and not overspending your resources, like oxygen and food, and ore is that correct?


I did abandoned after around 4 days after realizing that the story made no sense after a while (You crashed out in a abandoned space station, trying to survive, and escape, but after you DO fix the coms, instead of telling civilization you need rescue, you starting trading with them, and all story beats stop appearing, and turn into a managerial game like you are a king of a nation, it's was a shame, it was a great idle story game until that point, where the story stop completely,)

After completing all game content and 100%ing the persistent actions, I FINALLY went back and opened the first artifact's containment crate a second time... and it still said "it's the only thing you've found so far which is different from the first time".

It's nice that it's possible to go back and check that so late now (it didn't used to be), but it should probably have a different message. 😛

I apparently can't install the quick-cycling filter into the water recycler while it's installed at Laurion.

(1 edit)

Minor bug: After letting the tram get destroyed along with Santorini (remotely unblock it and call it -> ride it to Astrape and back -> then drive the rover to Astrape), I went into the Astrape Civilian Sector and saw an "Unblock Tram" button, disabled because I "don't have the tram override codes".

Oh, after opening the security door, the "Unblock Tram" button enabled.  I pressed it, it completed, didn't actually accomplish anything though.

(2 edits)

Great game! But I found a bug regarding the solar panels. You don't have to use a power coupler (you don't have to make the Solar Panel Mount) if you use the combined action to set the solar panels up. Then you get the +0.1 power. Works at Talos.

Edit: Also you still have the option to make the Solar Panel Mount later.

Edit2: Power Generator seems to be tied to the Solar Panel Mount so you can't use it to boost the Solar Panels by themselves.

Update was fun.  


Some bugs: 1) you can install the mining motors in the rover in Santorini Central with the rover off in the quarry, because it only checks if you have the mining equipment, and you can transport that with the tram. I think completing this task would only teleport the equipment into the rover, not the rover to you (which would be exploitable because central has power and the quarry doesn't except for when you come back with the drone block), so it's not a huge deal but it is a little jarring.  2) There's some weirdness in descriptions depending on what order you do Astrape in, e.g. if you've read the admin logs when you get the drone to the artifact the character is still confused why the staff put it there. 3) I don't know if it's a bug, but you can't load the mobile generator in the tram. 


Questions about the VTOL:

- don't the rovers have nav chips? Also Laurion's navigational database makes it seem like a likely spot to search for one, if it needed something more specialized.

- for the propeller, it sounds like the ventilation system at Laurion (specifically in the mining wing) would need to meet those specifications.

- it's sad I can't cannibalize even a single power coupler back from the rover.
 

Will this ever be released on Steam?

(+1)

Ko-fi milestone is reached so yep

Is there any way to force the ground floor door?  I have completed the game, but want to get that done, just cant seem t

Nope. It's mathematically impossible for now.

Until a means of accelerating the Door or General Actions happens, its impossible, as the “failed previous attempt” bonus is only 1.2x for the duration, even if you somehow filled the entire bar with this bonus, you’d come up just a bit short as that only reduces the task time to 12 minuts(You die to lack of Air/Water before it could be completed)

I played the game for 2 days now, finally finishing the actual content (In about 37 loops) I was so much fun and I really love that gameplay mechanics! I got really addicted and kept playing it for hours :) I would love to see more content and even more games with the same gameplay! 

What I am missing so far are sound effects and/or music. But I just played my own playlist in background. But some sounds would give better feedback of actions.

But overall the game is really great and just keep going! :D

(-1)

I think the game would be better if you could queue up every move for the whole loop at the start instead of just the tasks in the current location. Or let you save your own combo tasks.

(+4)

The possibility of automation has been discussed many times. The results of those discussions are on the roadmap (https://trello.com/c/VuYstcev). 

But the short answer is that I'd never allow queueing a full loop at the start, as that would remove all sense of discovery when the player stumbles across new actions, and practically guarantee that they'd not see the logs that come from those new actions unless they were at the end of the loop (which they're often not).

Not on the first loop, only after you've done it once can you queue it up for the next loop.

At the moment you have to babysit the game to get back to your last point.

(+2)

But new actions and logs appear early in the loop as well. So either you can only queue actions up to the first "new action" (which would be difficult to calculate and confusing to players), or I limit how much you can queue at once.

When a new action appears it would pause the current loop by default. It's not that confusing, Idle Loops does exactly this.

(+1)

Idle Loops expects you to queue up any new actions in the next loop after you discover they're possible.

(+1)

there is fun and enjoyment in figuring out the most efficient way to do things, if you go that approach you would be able to leave it idle like that, maybe set an auto clicker on to click the restart loop button overnight until the stacking effects make it so that you would be able to reach your last point.  You want the game to play itself

(+1)(-1)

Damn, this game is better so far than i expected. Last time i was this invested was on crushon ai, but i digress. I hope the new update come soon! Keep up the good work!!!

(+1)

Just finished Astrape. Cant wait for update! Honestely I had so much fun that I am willing to assist with code cleanup, refactoring or some basic implementations on my own time for free ^^.

Keep it up! I cant wait to play the next section ^^

(+2)

I just have to say, such an interesting concept and truly a fun game! Great job ^^

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