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(+2)

Aaand, done! Just played through, then 100%d, the whole game (so far!) and I really enjoyed it!! The story was compelling and kept me engaged through the repetitions of the loop! Although starting out did get a bit tedious, admittedly. Spoilers ahead!

Santorini's explosive event occurring at just under 22 minutes makes me wonder if it's a deliberate reference to a certain other sci-fi time loop game that features a comparable event at around the 22 minute mark in the loop; are you familiar with Outer Wilds?

(This game gave me certain Outer Wilds vibes, although obviously it's very different, the time loop gameplay where you start each loop formulating a plan to follow up on what you learned previously is similarly engaging, which is high praise!)

The music in Astrape doesn't play when you're on the roof, which gives the amusing impression that it is actually blasting on the speakers inside the building :p (also the music overall in this game is really good, especially Astrape's theme! I wish I could download it for my playlist somewhere!) One note I do have is that the red text in action descriptions is pretty low-contrast against the grey background of action descriptions. It was just a little bit straining on my eyes to read. You might want to pick a darker red text? There are contrast calculators online that can help you with this :) Can't wait to uncover the mysteries of Strabo, Hippocrates, and Pneuma when they release! Wishlisted on Steam and I'll be sure to buy it when it comes out there, too! Is there any way I can be notified of updates here on itch?

(+2)

Really glad you enjoyed the game!

While I have played (and loved) Outer Wilds, the similar timing is very much a coincidence. In fact, when Santorini was first added, I believe it was closer to 25 minutes, but it got brought forward for balance reasons.

The contrast of the red test was brought up before, and I did adjust it. Though it has just occurred to me that there are at least two bits of text which can be coloured red, and only one of them may have been adjusted. So I'll check on the other one.

If you follow the game on Itch, I always post an announcement with major content patches, so you should get notified of those.

(+3)

This game completely took over my life for a week, it is so fun!! I finished all the content the game had and I'm kinda heartbroken that I can play it so much faster than you can develop it. I'm already in the discord server and I'm excitedly looking forward to further updates. The storytelling is great and the gameplay is oddly satisfying

(2 edits)

Hey just wanted to say that I really like this game and will be getting it when it comes out! Its so simple but soo good (hope the story stays as good as it is right now!).  Oh btw I noticed that when you try to install the  Quick-Cycling filter on the water recycler in santorini it cant distinguish between yours and the one from Santorini (the one I had installed in my rover and the other in santorini). The text looked identical in both (but I have to check again and see if there was a small difference)

this is a known bug and is already in the works.

(1 edit) (+1)

I LOVE this game. I'm in Santorini rn because I need mining stuff, and I still have so much farther to go. This is a  blast! Literally, I just got nuked XD

😭

(2 edits)

Bug Report

Not sure if this is a bug or intended feature, but you cannot install the Quick-Cycling Filter from Santorini in Astrape for whatever reason. Even if the water recycler in Astrape is in perfect condition, and the power grid at Astrape hasn't seen any surges in that loop because the Power Artifact isn't at Astrape. Thanks for reading.

EDIT(has nothing to do with Bug Report):

So I don't waste my time waiting out at the blocked up tunnel, I remember being able to visit some coordinates the first time i checked this place out, but I can't go there anymore... is there anything that I can still do in that general area currently, or no? thanks for the help!

When the Steam version is released, will a price be put on it? if so, what is an estimated range of the cost? once again, thanks for your time.

The quick filter not being installable in Astrape is intended. It specifies that you have to be able to "get at the internals of the recycler" to install the quick filter. This means you can only install it on mobile recyclers (the ones found at Laurion or Santorini which can be loaded on the rover), and not on recyclers which are built into a facility.

The coordinates you go to near the tunnel are a one -time visit to check out what was there. You learned some info which will be useful in future content, which you can review in the Notes section of your PDA. Once you've been there, the only reason to return to the tunnel is to get the power cells from the rover.

The expected price for the steam version will be £5.

(+3)

alright thanks for the info

this game is awesome for how relatively simple it is. £5 is an equally great deal

(3 edits)

I found a bug.

I just reached Astrape for the first time last loop, so I'm preparing for the next journey there, but I noticed that the water purifier that I just installed into the rover wasn't producing water with the "Charging disabled" red text.

I don't know how I did it, and when I reloaded the save it fixed it.

Edit: This game is awesome.

Edit2: I tried the discord link to check if it was known, but it didn't let me through.

Edit3: Figured it out, the lightning that disables it is the problem. The loop doesn't disable the lightning's effect.

(+2)

So, what you're calling "lightning", is electricity discharging from the ground. my thought process there is this:

[YAP SESH IMMINENT] 

yk how when you're first looking at the civilian vehicles in the vehicle bay at Astrape, how the description mentions the vehicles not containing any internal power generation? well, it also mentions how there is a circuit under the paved roads that would transmit wireless power. 

HISTORY NERD STUFF WARNING: this is technology that was first discovered by Nikola Tesla, but his facilities were sabotaged bc of bigheaded people with their eyes only on the money that is made from selling other electronics. Tesla wanted to advance society, but society didn't want to be advanced. In recent years this ideas being innovated into tech such as wireless chargers for phones, apple/smart watches, and most recently: electric car charging. This society seems to have normalized it and perfected its effectiveness.

NORMAL TALK AGAIN: that strayed a little bit off topic, but basically this planet uses technology thats only used a little bit today. When you get near Astrape, it mentions how the farmland recedes into paved roads/ground. My theory is there's the same wireless transfer circuits under this as well, and the power grid has a new connection(your rover), and the power to your rover surges. This would cause the large electrical arc that hits your rover damaging your air recycler and destroying your pressure regulator, and complex machinery, such as a water recycler, are absolutely fried.

How to fix this problem [MINOR SPOILERS]: I have not tried this yet, but I think that just putting the water recycler in the trunk and NOT installing it will cause its internal electronics to not get fried. I have already touched all the current artifacts and [spoiler] the power doesn't surge for me anymore. [spoiler ends] If anyone still receives surges and wants to try this out, lmk how it turns out please. 

for anyone who has beared with me throughout this probably 2-5 minute read, i award you with the "pretty much wasted your time" award. hooray! you did it.

also Shadowplay200007, sorry if the beginning sounded rude or condescending. i merely used "lightning" because thats how you worded it. no hate. hope ur day was wonderful.

No problem, and I did word it a bit wrong there, but my problem was that the power surge's effect wasn't getting undone when the loop restarted for that water purifier and only a reload was getting it charging again.  Also, I tried going there with the purifier uninstalled in the rover, but it still fries it completely.

ah, yea that seems like a problem lol

Yes, you are correct - there are two bugs here. One which stops the disabled effect from resetting when you loop, and another which stops it from being kept when you reload. Both have been fixed for vNext. Thanks for the report! 😃

this game is super fun and it's so minimal XD I love iT!

(+1)

If this game is an "incremental" then so is Death Stranding lol

(+2)

wdym? It’s absolutely incremental

It's safe to say it's stretching the boundaries of  the genre. It has upgrades and timegates, but it's more like a traditional puzzle adventure game with a rebirth mechanic. (So, kinda like Blue Prince.)

That would be another good example of an incremental

I'm completely stumped by the Astrape airlock. I don't understand what the words mean.

(+3)

Do you mean the airlock where you can bring your rover into Astrape? If so, you first have to go to where the airlock is and cycle it so you have access to your rover. Then, you have to go to the rover and click "drive into airlock". Once that is done, you have to get out of the rover and cycle the airlock again. After you do this, the rover will be inside Astrape, and you won't have to go outside to replenish your air.

I hope this helps!

it'd be better to leave rover outside anyway.

Why would leaving the rover outside be better?

i'd take too much time to cycle through airlock. it will be much faster to just go outside and then come back. and even so, all that rover can offer is water and air (possibly leaking), which is not deficit at Astrape.

(+1)

over time it would take more time to cycle in and out than it would to bring it in because then you don’t have to enter/exit the rover, it just is in there. I’m not sure what you’re talking about with the water and air, they are absolutely limiting factors that you MUST have a source of.

there are significant stores of air there, yes. But there is no generation other than what your rover can provide until after you’ve solved it anyway.

(+2)

Will there ever be android version?

(+3)

I might look into it at some point, but it won't be a priority. And if I do make an android version, it'll likely only be available from Itch still, as I don't want to have to pay more fees to put it on the app store.

(+2)

you could use alternative stores like f-droid :)

If you do decide to make an Android version, just wanted to point out that publishing on the Play Store is a one-time $25 fee, which I would happily pay to play this game on Android! This game is amazing, and I love being able to carry it around in my pocket with me all day to try different loops out as I have new ideas. :D

would it be possible to extend the steam version to linux ?

(+1)

I do plan to, yes. I only didn't include it in the initial demo because it was a lot more complex than I expected to set everything up for steam. Limiting it to 1 platform simplified things, but now that I know roughly what I'm doing, I should be able to add the Linux version relatively easily.

it would be really nice :)

Worked fine via Proton when I tried

yeah but its the same sentiment like saying, you can simply install windows on  a virtual machine or as a secondary os. I do much more prefer when the game / framework developers provide a more native way to use the application on linux

(+6)

Great game, solid mechanics & UX, intriguing enough plot.

I like this kind of "pathfinding" puzzle.

I guess an editor to create our own  combined actions would be hard and overkill to implement. But a simpler "retrace your steps" could go a long way to smooth out loop starts.

(1 edit)

A manipulation on the queue system would be great and might achieve the same result.

(+4)

Honestly, Increlution being mentioned as an inspiration is funny because this game is miles better

never played increlution but from what I know yes, this is an amazing game

(+4)

(SSSpoiler-ish?)




What an amazing game man, currently can baaaareely get to Astrape and explore it but goddamn this game has been a DELIGHT so far! Looking out for the next updates, good luck man! (Especially Strabo, wanted to go there first, sad :( )

(1 edit)

This music is very fiting ngl

(Spoiler alert)
I would like to take the mobile generator From Talos To Santorini (via Dam),
Call the Tram (to Central, or maybe Quarry area), unload the generator from Rover & load the generator onto the Tram, if possible with a Water recycler and the Mining machines Motors too (or I need to do multiple trips for all those, depends on how large the tram is?), then send all that over to Astrape, as a back-up for the stuff that gets blown up by the power surges.

That's what I would have tried in that situation, evacuate as much as possible from the "blowing up area" into the "need that stuff" area.

(1 edit)

have you finished all of Astrape? Once you fix the power problems (I can consistently get that after my tenth or so visit) you won’t need to worry about it at all.

In regards to the question about the trips. You would need to make multiple trips and you would have to unload the tram at the far end.

Nonetheless I can’t argue about those features being helpful.

(1 edit)

When I check the cryopods, the PDA says there's a new note, but there isn't.

Nevermind, the note does appear, but not immediately. It appears when another note appears.

did you click through all the drop downs in the notes section? I have had some hiding in those in the past.

(2 edits)

(minor SPOILERs at the end)

Congrats, this is quite amazing and addictive. Wishlisted on Steam, looking forward to buying and replaying this in 1-2 years with more of the content in place (now I want to know what's waiting for me in  ... [S...o], [P....a], [H.........s], etc. :))

SAME BRO, or like the [C..lap..d T..n.L]

(spoilers!)
  After finding a tunnel from Talos to Astrape, there was a mention that you could take the mining tools from Laurion, but when i got there there was no option to get them. i did it after getting matter artefact but without re-visiting mining branch specifically

(+2)

It specifically says "I could bring tools from Laurion, but it'd take far too long to dig through". The point being that you can't dig through with what's currently available to you.

I'm predicting the way to cut through that is using the Santorini artifact.  It seems... sufficiently destructive.

the artifact has other effects, i've 100%'d this version, and so far you cannot do anything in that tunnel. i see great potential for future updates though :D

(+1)

Do you somehow know what the Santorini artifact does?  It's unobtainable in this version...

as far as i know, it explodes. doesn't seem to have much else to offer, but we've gotta wait for vNext to know. i cant wait, im js dying to know what the rest of the story is.

(+1)

Gameplay and Critique ;)

It would be nice if "Loop Now" still provided you with the bit of text showing what you learned that loop.  I'm usually trying to die of dehydration rather than clicking the "Loop Now" button, just because I want to read what the "You Died" popup says.

(+2)

Since v0.4.5 (released a week ago), it does.

(2 edits) (+2)

(Spoilers!)
Some actions are ambiguous.
For example: in Laurion, when you move the water recycler into the rover, it says: "Install Water Recycler" but it doesn't say WHERE the recycler will be installed (base?, rover?).
It is even worse in Santorini, when you aquire the "Quick Cycler", it says:
"Install Quick Cycler", (should be: "Install Quick Cycler in Base" )

"Install Quick Cycler", (should be: "Install Quick Cycler in Rover" )
because you have access to both the bases recycler AND the rovers recycler, and you can't determine from the text where the Cycler will be installed, without first leaving with the rover & THEN install it when you don't have acces to the bases recycler.

(+1)

That's known and fixed in the next patch (should be releasing later today). Thanks for the report though :)

(3 edits)

(Spoilers!!)
Feature request:
After the Santorini crater, I would like to be able to explore the crater for clues or anything, I planed on approaching from Dam.
   Maybe there is some cool & useful alien material or strange "power signature" or whatever created by the violent forces and mysteric powers of the crater-event?
   It would be nice with some Blue type events there, if nothing else, just as entries for the log-book, but preferably something more useful too.

(+2)

There's literally nothing there. The energy wave vaporises matter, so nothing can survive.

Also, to get into the crater, you'd need to climb down a 30-40+ metre sheer cliff, then walk the remaining distance to Santorini to reach the centre. Even if you had climbing gear to get down in the first place, you'd run out of resources long before you got there. I'll tweak the wording of the logs to make that more clear in vNext.

(2 edits) (-3)

Yeah, it's probably basically a nuclear-explosion-crater (maybe minus the radiation?).
BUT, the author of this adventure (you), can decide that the explosion was so alien and powerful that it reacted with some kind of (alien?) material (like how sand turns to glass), and creates some new alien material or whatnot, that could be used for something, maybe it even has some kind of "loop-resistant" properties, or whatever.

Maybe that material is something similar to whatever that artifact was you touched that fused to the players body, and enabled the looping stuff to happen?

Maybe you can place that material on something, and it prevents that thing from resetting in the next (1x) loop?

Maybe it is a very volatile compound that reacts quickly with the thin atmosphere, but because the atmosphere is so thin, it reacts slowly enough that it can be captured and studied.

Be creative :)

Just so there is something to do if you happens to be nearby when it blows and you survive it.

(+3)

or maybe you’re asking for too much? Although it would be interesting if there was something to be gained from it…

(+4)

“Hey, this energy wave vaporizes matter, so literally nothing’s here.”

“…ok, but what if instead of doing exactly what the author (you) just said it does, it did something completely different from what you want, because I said so? Just be more creative :)”

That’s kinda the vibe this is giving. Not sure if you’re aware of how entitled you sound right now. You’re asking for quite a bit. If you want to make something like this, make your own game instead of pestering a developer that, frankly, has better things to do than cater to your demands. They already said no. Move on.

(+3)

It would be nice if I could just walk in instead of parking the rover here (0.7s remaining aaand nope, sorry, good luck next time):

image.png

Damn, that sucks

interestingly, you can’t import a save from the main menu, you have to start a new game and then you can import a save

That's fixed for the next patch (likely releasing in a few days, since I think all urgent issues are fixed)

I found another bug. You can’t install the motors onto the rover at Santorini Central from the Tram.

I also found a typo in the Astrape notes

Haven't played since the last big update. It really opened things up. There is so much more to do now! I ended up getting 100% completion, but I feel like I don't really understand how [spoiler] the power surge mechanic works. I kind of blundered through things and got the artifact last so I apparently managed to still find everything without having to worry about the surges. 

(+1)

As far as I’m aware (bear in mind that I kinda blundered through it as well) the power surges really only affect things like the admin comp and the water recycler. Makes it harder to get it done but doesn’t stop you directly.

Peak.

more fun stuff just happened.

How am I considered to be crossing the dam when I’m not on the dam itself?

You were part way across the river, not part way across the dam.

huh, I didn’t realize that’s how that worked

Interesting... a break from the pattern where a movement action only takes effect after you complete it.

(You're able to have multiple movement actions partially completed at the same time, though there's no benefit to doing so.)

this is true, there is double no point because movement actions are reset when you change location…unlike resource actions like install/uninstall power cells

(1 edit)

uhh, I just today got this 

NullReferenceException: Object reference not set to an instance of an object.


While loading an exported save which I’ve loaded just fine previously.

Edit: the game itself didn’t load but I was able to recover using the auto saves from when I exported which weren’t in the list before I imported…

Possibly the update broke save compatibility in some small way.

This was with a save generated from a game started post update

I feel kind of lost after obtaining Astrape power artifact and gaining access code to unblock tram from Santorini. I don't know how to unlock / unblock the Talos-Astrape tunnel, I don't know how to unlock Strabo / Pneuma, and I don't even know where to look. Observing highlands from the tram is supposed to unlock something, but I still have no idea what it unlocks.

Hoping for a walkthrough / guide, if available.

(+3)

When you collect the Astrape artifact, there's a popup telling you that you reached the end of current content. There may be other little things you can find, but it sounds like you already got it all.

there’s a Talos/Astrape tunnel?!

the ‘observing highlands’ is really just to find a faster way to drive from Santorini to Astrape

(+2)

I love the timers for resources, so nice to have it right there. However…they do not account to certain resources being prohibited in priorities. The timer should only take into account resources which are allowed.

(+3)

Yeah, that was just noticed today. I hadn't seen it as I never usually set things to Do Not Use. It was a bit late to make it into the next update, but I'll make sure it's fixed in .12. Thanks for the report!

(+1)

I also just discovered that the water timer isn't showing the right time when [early spoilers] you're drilling into the fourth layer of the obelisk. When I died of thirst, it was showing 4.5s. Might be due to the fact that the water I was carrying wouldn't come off its cooldown until after I died? I love the addition, though, it's so convenient to have it there at a glance.

Anyway, I'm starting a fresh playthrough in the Steam demo version and enjoying it all over again. Thanks so much for all your hard work on this! :)

Mmm, you're definitely correct about why it showed more time than you had. It's not easy to tell whether on cooldown items should be counted. If they always weren't, the time would bounce up/down each time you consume something. I suppose if every items cool down is longer than the non-inventory time left, then they can all be ignored at least...

(1 edit)

perhaps a better solution is just to pause when water gets down to one for any action? Then you have the ability to recover regardless of cooldowns, and it can save you in other circumstances as well.

That's planned to be an optional setting for those who want to make the game easier, as many people feel it'd spoil some of the feel of the game.

(+2)

A couple of QOL feature that I think would go down a treat.

Resource impacts (like rover leakage, solar panels, or Lauion’s power drain) which are not currently active for any reason (like being inside) still be displayed as ‘inactive’ or something to make it clear that no, you are not going insane (though it’s also possible you are), they still exist, it’s just that they are not doing anything right now.

And maybe be able to clear all the ‘new’ actions by clicking on that annoying little flashing button at the top?

Something I noticed after the last update (note I’m playing on mobile on itch) is that it is harder to click on the X to cancel actions than it was before. I don’t know if it’s just me or something you changed.

(+2)

Ooo, definitely like those two suggestions. I'll add them to the list.

I definitely didn't change anything with the X's specifically... Though I did fix a bug where Display settings (such as UI Scale) weren't being applied properly. So the game might now be rendering slightly smaller than it used to. You can change the UI Scale or disable it entirely in the options.

ah, now that you mention it the UI scale did change slightly.

You, yes you the creator of this art. I would say that.. your art is very good it is so good in fact that i would donate you 5 bucks. Like its fantastic i enjoyed every second of it. But sadly the problem is that it would require me 5 bucks to put in the effort. But still, You did very good, good job.

Gotten to around the edge of currently playable content and nice work so far! Looking to getting to the bottom of it (quite literally at times)

(1 edit)

how do I get my save from one device to a different one?

If you go to PDA > Menu > Save Game > Export then you can get the save string. The on the new device you go to Load Game > Import and paste the string to load it.

(1 edit) (+1)

I can't seem to install the water recycler in my rover in Laurion. it is also not usable inside the station. the only option i have is to push it outside and completely vanishes after i bring the rover inside Laurion.
is it intentional?

(+1)

what actions do you have in Laurion? Do you have these ones?

Deleted 79 days ago
(1 edit) (+2)

ah right, forgot about that. If you load the generator but don’t install it you can unload it at Laurion. Then you can generate power at Laurion and you still get the recycler

yeah, thats what i was doing. getting the generator and using it to power Laurion, picking up the water recycler and heading to Santorini. But with the latest update, I can't get the water recycler. i can't even get water in Laurion, and there used to be some food as well.

I load the generator, install both solar panels (sometimes just one), head into Laurion and nothing.

Installing the generator, didn't collect anything else in Laurion this run (the other blue tasks are done)

(1 edit)

was having trouble with the images
all this without collecting resources inside Laurion

1) is while installing the generator

2) is after installing the generator

3) is after bringing the rover inside

it might be because of the solar panel mount, because i did a run without getting the generator, and i still can't install the recycler

huh, I don’t have any of these problems, tried a run without the generator, with the panels, and I still have it 

did you try a run without the panels?

…you mean the food/water actions don’t show up at all in Laurion?

nop, nothing, like it shown on the images. only the protein bars after i unlock the admin door.

There is a bug ;( 

Spoiler: So I have done everything in talos and laurions so I have the 2 artifects, 

I went to the dam like 10 times, before the coundown, after the countdone, there are only crates there, and reading the comments they say I would be able to go somewhere else ?

I am guessing about what might be going on depending on how long you take to get to the dam there is an event that changes some of the locations at ~20 minutes into the run so that might be what’s going on. More likely is that you are getting there after the dam closes (thus allowing you to cross) and then opens again (locking the dam crossing if you haven’t made it across in any loop… I think, I haven’t actually been there for that long, like, ever). I think this happens at like, 15-18 minutes or something. Alternatively…you’re on the wrong version?

No I play on browser latest version it takes me like 3 minutes to get there, there is nothing to do there, or anywhere else

through itch or GitHub?

What does your map look like?

(+1)

You're only able to cross the river while the dam is closed. It only stays closed for 2 minutes after the timer ends. So if you get there more than 2 minutes late, you won't be able to cross.

(1 edit)

Feedback: I played through this a long while ago, sort of. I died on my first pass and stopped because I didn't get the artifact - can't remember if I ran out just before due to bad decisions, or I beelined for the facility because it seemed like the safer move. The text about "maybe you should have optimized" made me think I had just plain lost the game and there was nothing more to it. Today, playing again, there is clearly way more to it. But letting you know that players may be bouncing there if they're dumb like me and they need some kind of extra communication.

Today my vain request is that I'd like an "always do if possible" action, specifically for grabbing pouches, synthesizing food, etc in the first location. It's busy work to top off when I 100% know I'm going to have 5/5 of that resource when I set out and there's an unlimited supply. Let me set the action to perpetual interrupt.

The other ofc is a fast forward for the queue. Let me speed through some of these long ass timers (taking responsibility if I haven't managed my resources).  Dovetails real well with the perpetual interrupt!

Apologies if these features exist and I just haven't gone far enough to unlock them.

Edit: actually I'm increasingly irritated with Talos because I have it down to a science, and I've seen other sequences condensed, and I don't even want to do Talos anymore. I want to skip to the interesting/exploration parts that come next. I can believe Talos still has secrets to unlock, but until something changes, i just want to tell the game "do exactly what I did last time".

(+2)

Depending how long ago you last played, the early game may have already changed. It's never been possible to go straight for the facility on the first loop, so you must have not had enough supplies. That being said, early versions were much harsher on how well you had to play in order to survive. At this point, it's relatively difficult to die on loop 1 unless you make a lot of bad decisions. Also, if you do die on the first loop, there is nothing more to it. Without the first artifact, you are just dead and have to load/start again. I guess I could tell players that "if you got a bit further, you'd have unlocked this new feature", but that feels unecessary and spoilery.

The topic of automation has come up many times, and has been discussed in many directions. Most of my thoughts on the matter are on the Trello Roadmap. Short version is that if I do add automation, it'll likely be along the lines of what you described. But the people who want automation are in the minority, so it's not a high priority feature for now.

Fast forwarding the queue also occasionally gets requested, and that's just not going to happen. At least, not in the form of a "go faster button". It'd mess with the pacing of the game, frequency of messages etc. That being said, I am constantly working on ways of reducing the frustration of that aspect of the game with features like Combined Actions and Time Dilation which make it run faster without upsetting the balance or pacing of the game. In the next major update, I plan to introduce a new form of time dilation which is applied to all long actions (including long combined actions), effectively giving you auto speedup on the long journies and heavily repeated sections like Talos.

Understood, and I respect that you've been considering these things a hell of a lot longer than I have.

Having now exhausted the content... deffo want that recurring action ofc. Talos wakeup sequence should after a few loops include grabbing 5/5 of all supplies, and while I see the tutorial, a few more after that should set Talos to not consume water (since pouches) or food UNTIL the coupler is pulled.

I'd also like to see buggy repair eventually upgrade to two options (solar or motor) both of which include loading the Genny on board. Maybe even a third that includes going to the nearby place to scavenge, throwing in the thing, and coming back to mount solar so you don't have to pull the coupler.

Otherwise, looking forward to the next major update as the game is fun, and to dilation because some aspects are infuriating to me... though in the end my hot take is "yeah if player X can't engage the game with these limitations, player X probably isn't going to vibe with the rest of it".

There is a bug where you cant have "P" in a save name as pressing p brings up the menu. 

Version: 0.4.5.8 windows

I just noticed the update. Looks great so far

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