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Haven't played since the last big update. It really opened things up. There is so much more to do now! I ended up getting 100% completion, but I feel like I don't really understand how [spoiler] the power surge mechanic works. I kind of blundered through things and got the artifact last so I apparently managed to still find everything without having to worry about the surges. 

(+1)

As far as I’m aware (bear in mind that I kinda blundered through it as well) the power surges really only affect things like the admin comp and the water recycler. Makes it harder to get it done but doesn’t stop you directly.

Peak.

more fun stuff just happened.

How am I considered to be crossing the dam when I’m not on the dam itself?

You were part way across the river, not part way across the dam.

huh, I didn’t realize that’s how that worked

Interesting... a break from the pattern where a movement action only takes effect after you complete it.

(You're able to have multiple movement actions partially completed at the same time, though there's no benefit to doing so.)

this is true, there is double no point because movement actions are reset when you change location…unlike resource actions like install/uninstall power cells

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uhh, I just today got this 

NullReferenceException: Object reference not set to an instance of an object.


While loading an exported save which I’ve loaded just fine previously.

Edit: the game itself didn’t load but I was able to recover using the auto saves from when I exported which weren’t in the list before I imported…

Possibly the update broke save compatibility in some small way.

This was with a save generated from a game started post update

I feel kind of lost after obtaining Astrape power artifact and gaining access code to unblock tram from Santorini. I don't know how to unlock / unblock the Talos-Astrape tunnel, I don't know how to unlock Strabo / Pneuma, and I don't even know where to look. Observing highlands from the tram is supposed to unlock something, but I still have no idea what it unlocks.

Hoping for a walkthrough / guide, if available.

(+2)

When you collect the Astrape artifact, there's a popup telling you that you reached the end of current content. There may be other little things you can find, but it sounds like you already got it all.

there’s a Talos/Astrape tunnel?!

the ‘observing highlands’ is really just to find a faster way to drive from Santorini to Astrape

(+2)

I love the timers for resources, so nice to have it right there. However…they do not account to certain resources being prohibited in priorities. The timer should only take into account resources which are allowed.

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Yeah, that was just noticed today. I hadn't seen it as I never usually set things to Do Not Use. It was a bit late to make it into the next update, but I'll make sure it's fixed in .12. Thanks for the report!

I also just discovered that the water timer isn't showing the right time when [early spoilers] you're drilling into the fourth layer of the obelisk. When I died of thirst, it was showing 4.5s. Might be due to the fact that the water I was carrying wouldn't come off its cooldown until after I died? I love the addition, though, it's so convenient to have it there at a glance.

Anyway, I'm starting a fresh playthrough in the Steam demo version and enjoying it all over again. Thanks so much for all your hard work on this! :)

Mmm, you're definitely correct about why it showed more time than you had. It's not easy to tell whether on cooldown items should be counted. If they always weren't, the time would bounce up/down each time you consume something. I suppose if every items cool down is longer than the non-inventory time left, then they can all be ignored at least...

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perhaps a better solution is just to pause when water gets down to one for any action? Then you have the ability to recover regardless of cooldowns, and it can save you in other circumstances as well.

That's planned to be an optional setting for those who want to make the game easier, as many people feel it'd spoil some of the feel of the game.

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A couple of QOL feature that I think would go down a treat.

Resource impacts (like rover leakage, solar panels, or Lauion’s power drain) which are not currently active for any reason (like being inside) still be displayed as ‘inactive’ or something to make it clear that no, you are not going insane (though it’s also possible you are), they still exist, it’s just that they are not doing anything right now.

And maybe be able to clear all the ‘new’ actions by clicking on that annoying little flashing button at the top?

Something I noticed after the last update (note I’m playing on mobile on itch) is that it is harder to click on the X to cancel actions than it was before. I don’t know if it’s just me or something you changed.

(+2)

Ooo, definitely like those two suggestions. I'll add them to the list.

I definitely didn't change anything with the X's specifically... Though I did fix a bug where Display settings (such as UI Scale) weren't being applied properly. So the game might now be rendering slightly smaller than it used to. You can change the UI Scale or disable it entirely in the options.

ah, now that you mention it the UI scale did change slightly.

You, yes you the creator of this art. I would say that.. your art is very good it is so good in fact that i would donate you 5 bucks. Like its fantastic i enjoyed every second of it. But sadly the problem is that it would require me 5 bucks to put in the effort. But still, You did very good, good job.

Gotten to around the edge of currently playable content and nice work so far! Looking to getting to the bottom of it (quite literally at times)

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how do I get my save from one device to a different one?

If you go to PDA > Menu > Save Game > Export then you can get the save string. The on the new device you go to Load Game > Import and paste the string to load it.

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I can't seem to install the water recycler in my rover in Laurion. it is also not usable inside the station. the only option i have is to push it outside and completely vanishes after i bring the rover inside Laurion.
is it intentional?

(+1)

what actions do you have in Laurion? Do you have these ones?

Deleted 36 days ago
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ah right, forgot about that. If you load the generator but don’t install it you can unload it at Laurion. Then you can generate power at Laurion and you still get the recycler

yeah, thats what i was doing. getting the generator and using it to power Laurion, picking up the water recycler and heading to Santorini. But with the latest update, I can't get the water recycler. i can't even get water in Laurion, and there used to be some food as well.

I load the generator, install both solar panels (sometimes just one), head into Laurion and nothing.

Installing the generator, didn't collect anything else in Laurion this run (the other blue tasks are done)

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was having trouble with the images
all this without collecting resources inside Laurion

1) is while installing the generator

2) is after installing the generator

3) is after bringing the rover inside

it might be because of the solar panel mount, because i did a run without getting the generator, and i still can't install the recycler

huh, I don’t have any of these problems, tried a run without the generator, with the panels, and I still have it 

did you try a run without the panels?

…you mean the food/water actions don’t show up at all in Laurion?

nop, nothing, like it shown on the images. only the protein bars after i unlock the admin door.

There is a bug ;( 

Spoiler: So I have done everything in talos and laurions so I have the 2 artifects, 

I went to the dam like 10 times, before the coundown, after the countdone, there are only crates there, and reading the comments they say I would be able to go somewhere else ?

I am guessing about what might be going on depending on how long you take to get to the dam there is an event that changes some of the locations at ~20 minutes into the run so that might be what’s going on. More likely is that you are getting there after the dam closes (thus allowing you to cross) and then opens again (locking the dam crossing if you haven’t made it across in any loop… I think, I haven’t actually been there for that long, like, ever). I think this happens at like, 15-18 minutes or something. Alternatively…you’re on the wrong version?

No I play on browser latest version it takes me like 3 minutes to get there, there is nothing to do there, or anywhere else

through itch or GitHub?

What does your map look like?

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You're only able to cross the river while the dam is closed. It only stays closed for 2 minutes after the timer ends. So if you get there more than 2 minutes late, you won't be able to cross.

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Feedback: I played through this a long while ago, sort of. I died on my first pass and stopped because I didn't get the artifact - can't remember if I ran out just before due to bad decisions, or I beelined for the facility because it seemed like the safer move. The text about "maybe you should have optimized" made me think I had just plain lost the game and there was nothing more to it. Today, playing again, there is clearly way more to it. But letting you know that players may be bouncing there if they're dumb like me and they need some kind of extra communication.

Today my vain request is that I'd like an "always do if possible" action, specifically for grabbing pouches, synthesizing food, etc in the first location. It's busy work to top off when I 100% know I'm going to have 5/5 of that resource when I set out and there's an unlimited supply. Let me set the action to perpetual interrupt.

The other ofc is a fast forward for the queue. Let me speed through some of these long ass timers (taking responsibility if I haven't managed my resources).  Dovetails real well with the perpetual interrupt!

Apologies if these features exist and I just haven't gone far enough to unlock them.

Edit: actually I'm increasingly irritated with Talos because I have it down to a science, and I've seen other sequences condensed, and I don't even want to do Talos anymore. I want to skip to the interesting/exploration parts that come next. I can believe Talos still has secrets to unlock, but until something changes, i just want to tell the game "do exactly what I did last time".

(+2)

Depending how long ago you last played, the early game may have already changed. It's never been possible to go straight for the facility on the first loop, so you must have not had enough supplies. That being said, early versions were much harsher on how well you had to play in order to survive. At this point, it's relatively difficult to die on loop 1 unless you make a lot of bad decisions. Also, if you do die on the first loop, there is nothing more to it. Without the first artifact, you are just dead and have to load/start again. I guess I could tell players that "if you got a bit further, you'd have unlocked this new feature", but that feels unecessary and spoilery.

The topic of automation has come up many times, and has been discussed in many directions. Most of my thoughts on the matter are on the Trello Roadmap. Short version is that if I do add automation, it'll likely be along the lines of what you described. But the people who want automation are in the minority, so it's not a high priority feature for now.

Fast forwarding the queue also occasionally gets requested, and that's just not going to happen. At least, not in the form of a "go faster button". It'd mess with the pacing of the game, frequency of messages etc. That being said, I am constantly working on ways of reducing the frustration of that aspect of the game with features like Combined Actions and Time Dilation which make it run faster without upsetting the balance or pacing of the game. In the next major update, I plan to introduce a new form of time dilation which is applied to all long actions (including long combined actions), effectively giving you auto speedup on the long journies and heavily repeated sections like Talos.

Understood, and I respect that you've been considering these things a hell of a lot longer than I have.

Having now exhausted the content... deffo want that recurring action ofc. Talos wakeup sequence should after a few loops include grabbing 5/5 of all supplies, and while I see the tutorial, a few more after that should set Talos to not consume water (since pouches) or food UNTIL the coupler is pulled.

I'd also like to see buggy repair eventually upgrade to two options (solar or motor) both of which include loading the Genny on board. Maybe even a third that includes going to the nearby place to scavenge, throwing in the thing, and coming back to mount solar so you don't have to pull the coupler.

Otherwise, looking forward to the next major update as the game is fun, and to dilation because some aspects are infuriating to me... though in the end my hot take is "yeah if player X can't engage the game with these limitations, player X probably isn't going to vibe with the rest of it".

There is a bug where you cant have "P" in a save name as pressing p brings up the menu. 

Version: 0.4.5.8 windows

I just noticed the update. Looks great so far

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You should add a visible pause button, or at least say in the description that P pauses.

After finishing in the mining wing, the action should probably be removed in the same way that going to the derelict rover is removed.

The button which typically says either "Auto Paused" or "Running" is a visible pause button. But since it has 3 states, it shows the current state rather than its purpose. I won't put controls in the description, as that won't help people playing on Steam once it releases there, but I will add a (P) suffix to the button to indicate the hotkey, and consider adding a tooltip to give a more detailed description of it.

Just like the derelict rover, the option to go to the mining wing is removed once you've done everything there. But that includes going back once after completing it and looping, to see what (if anything) has changed.

I tried that and it doesn't.

it is still there for me as well even after MANY loops

perfect finish imo

Do solar panels work when the rover is parked?

(+2)

No, they only work "outside" so they don't work in the tunnel between Talos and Laurion too, because it's a tunnel

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yeah, I figured that out. Thanks though

(+3)

well, I can officially say that I’ve explored all of the content. Love the game so far! One of the best games I’ve played. It has enough movement to feel like you’re actually getting somewhere when in reality you’re sitting for hours in real time doing the same actions over and over again. There were times when I actually had to think and plan out what I had to do which is really impressive for a game like this. Keep up the good work, I’m really excited to see where this goes!

(+1)

I don’t know if this is intentional or not but you can’t put the generator back into the rover once you unload it at Laurion, haven’t tested it at other facilities

(+4)

It's not exactly intentional, but it is expected. The only reason to unload the generator is to load something else instead, so I never really expected players to change their mind and want to load it back on again.

That being said, recent improvements have made it much easier for me to add actions like this. Previously, I'd have to make a Load and and Unload action for each location you can unload it at. Now I can just make one action, and it'll use that same action for every location. So I will be adding this soon. Possibly not next update, since it'll be out very soon, but definitely the one after.

sounds good, thank you. Honestly it’s really not an issue it’s just if you unload it you are then locked into wherever you unloaded it to

I think it's more on the case i pressed the unload button on accident, then the ones where i change my mind, but ya, it think it's pretty minor inconvenience then anything else, it's rarely the times i did this and even so, it was not so bad

So are similar actions mostly a workaround for this?

No, that's more of a convenient side effect. Similar actions were built so that similar actions can share partial familiarity. Like going in/out of a facility that's unpowered, so you have to manually crank the airlock.

If two different locations have a "take X supply" action, will those be considered "the same action"? For example the protein bars in the various admin offices.

On an unrelated note, if a combined action contains another combined action, how many times is the 1.1x multiplier applied?

Similar actions have to manually setup by me. So as a general rule, yes, I tend to make actions for taking identical items be similar, so long as the method for taking them is also the same. E.g. Take Protein Bar should be similar everywhere, but Take Water Bottle and Fill Water Bottle are not.

The 1.2x multiplier of combined actions does stack, for as many times as they are nested.

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Been brainstorming a little and there's probably a way to become immortal (or at least, survive indefinitely) in v.0.4.1. It all hinges on whether the power at Talos can fail or not. (Note: Talos doesn't have power. Have fun being immortal.)

Mild spoilers for the following guide:

  1. Wake up. (Hardest step takes many tries) Standard Get Up and Repair the Rover routine; make sure to modify the Rover for the mining machine rotors and install the generator in it. EDIT: DO NOT TAKE THE GENERATOR.
  2. DO NOT take the Food Synthesizer Coupler. You'll eventually be living off its Basic Food until the stars in the sky go supernova, or Shadowsand updates the game again.
  3. When you're ready, drive out of Talos and towards the Santorini Dam. If you can't see that direct route, then skip the rest of this guide and play up until the end of the current content in v.0.4.1.
  4. Take the Closest Crate and optionally, the Electrical Crate. If you don't take the Electrical Crate here, you'll need to grab the equivalent crate supplies at Astrape.
  5. Drive to the Santorini Quarry and call the Tram and the Mining Machine. Use this time to change into your environment suit, install an Empty Power Cell and grab the rations.
  6. Replace your rover's rotors. You don't need to do this, but it'd be preferable to racing the clock later.
  7. Drive to Santorini Central and begin charging your rover. Use the tram's travel time to load the quick-cycling water recycler onto the rover. When the tram reaches the quarry, call it over to S. Central.
  8. Ride the tram all the way to Astrape.
  9. Jump into the basement from the civilian sector and head to the upper floors, then take the CO2 Scrubbers and Carbon Filter. Restock on water here while you're at it.
  10. Fit the new CO2 Scrubbers and take the tram back to Santorini Central, where your rover is waiting. It should've finished charging a while ago.
  11. Drive out of Santorini, back to the dam and back to Talos. You might get a view of the white light atomizing everything behind you, tram included.
  12. Install the Carbon Filter and spare Power Coupler from across the dam in Talos.
  13. Congratulations! You are now immortal. Miserable? Absolutely, but so long as Shadowsand doesn't blow up Talos, you can live until the next patch (whereupon none of this will matter anyway).

I managed these steps BEFORE Santorini blew up, even with a few human errors.

great game btw

(+5)

Actually, I'd done this about a week ago and found out that the water pouches in Talos aren't unlimited. Once you drop down to 15 water pouches in Talos for the first time (by taking 49 in the same run), you find out that there are initially 64, and it will show that in future runs.

It's still possible to survive indefinitely by leaving the generator behind at the start. That way, you can install the water recycler at Santorini so that when you eventually get back to Talos, you have both infinite food and water. If you want, you can also choose to install solar panels, which would require grabbing both the power coupler from the dam and the one in Astrape.

(+2)

Oh, I never bothered to check whether the Talos pouches were limited. Nice catch.

(+1)

Crazy that you put some thought into this. Thanks for sharing.

(+1)

I needed something to do in the middle of class :P

so you suggest not taking the mining motors?

(+1)

there’s actually a much faster way of becoming immortal. You know how there’s the water recycler at Laurion that’s you never install of the rover because there’s the one in Santorini or you need the generator instead? Well, you can drive to Laurion, pick it up, drive back to Talos, park, and live off the air from your Rover’s scrubber/tanks

(+1)

That water filter doesn't produce enough water to live off, though, barely. You need the fast one to survive with it as your only water source

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not once you have the artifact from Laurion I believe 

(+1)

Oh, that's weird... the actions to enter and exit Talos Facility aren't "similar".

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Getting to Santorini post v.0.3.0 for the first time I was somehow surprised to see 'not-a-white-light' waiting for me. This game keeps getting peak-er and peak-er

UPDATE: found the white light again

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How do i charge the rover in Laurion? I did it on the third loop then forgot how.

First, you need power in Laurion, so you have to bring the generator from Talos, not install it in the rover so that you can install it in Laurion. Once Laurion has power, you have to bring the rover inside and connect the charging cable.

I see, thx!

Small bug I found, the map doesn't always show, and after I left Talos it doesn't open up anymore

(+2)

This appears to have been caused by something which went wrong with the build. I've rebuilt and reloaded it - seems to work now. Thanks for the report!

(+8)

Month and a half since the last bug fix, and I keep checking the page hoping for a new crumb of an update. The worst part of finding a new in development game like this that really grabs you is having to wait for more content. I can't wait for the next part! You left so many more crumbs for new stuff in the last update, and it's left me hungry for more!

(+5)

im in the same boat man.

(+4)

all of us are

(+2)

I need updates more desperately than the player character needs to scarf down food and water

(+2)

Leg shaking worse than the PC watching their supplies dwindle on the way to Astrape.

(+3)

waiting for the Logs update has me feeling like a crate swept away by a dam

(+1)

for some reason my map got broken, when I open the window/frame show up, but the map is missing 

(+1)

This appears to have been caused by something which went wrong with the build. I've rebuilt and reloaded it - seems to work now. Thanks for the report!

Weird glitch I think I found. Semi-SPOILERS below








Once you gain access to the Solar Panels, you lose the ability to close the dam.

I've definitely never encountered that before. Please can you export your save and send it via PasteBin or on the Discord server so I can take a look at it?

I think it was something on my end, because it was fixed after I looped.

Great mechanic ! Loved it !

Warning : SPOILERS below.



SPOILERS BELOW


Just to clarify, the aircraft cannot be rebuilt, right ? 
Thus, there is no endgame after getting the 2nd artifact in Astrape ?

Glad you enjoyed it!

You can't repair the aircraft yet, but the artifact in Astrape is the third. Once you've gotten the Astrape artifact and seen the "end of current content" screen, you can go to PDA > Options to see what % of persistent actions you've completed to see if you've missed anything.

is there a point to mining the obelisk because i've made it to the 4th layer but i just die so quick when mining it that its starting to feel like a red herring

I believe it gives x1.25 resources, meaning something that gave 4 before now gives 5. It is very important, so I recommend bringing the gen over and setting up the water machine and the power cable so you can reopen the door to it from the inside. After that just mine till you get low and hop back to the main area to recollect what you need and refill and repeat till you finish it. This will allow you to go at it multiple times per run and help alot I hope.

You'll want the generator and, preferably, the protective suit you can get from the quarry. The fourth layer is the last one. If you need time to think, press on "running" to pause.

is it actually faster to get to the enviroment suit and come back to the obelisk instead of grinding it out? i thought the 25% buff was required to get to santorini in the first place (without tediously grinding familiarity that is). i did the whole obelisk within 5 loops with some micromanagement its really not too hard

.. I can't remember, lol. I think I found grinding out the obelisk more tedious and - considering how quickly you die once you start on the latter layers - annoying.

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I haven't found the quarry but I have got the obelisk artifact, and it definitely SOUNDS faster.

I don't think it's possible to get all the way to Santorini on the first try due to lack of power, which the artifact doesn't help with. Once you get to the dam, it'll become a combined action, which saves enough power to get there on the second try.

Lol I almost "ragequit" (I was like "dam i'm gonna have to do it all again) after first death not realizing that my character remembers what happened. (I didn't read the log and was playing normally from start)
I guess I will still have to do it all again but seeing that it's faster is better ig. xd
Anyway I noticed that they still scavenge even though they already learned where the water is. Maybe "fix" that. :)

(+1)

Yeah, the scavenging was an oversight more than a bug. Pretty sure you're the first, maybe second person to comment on it. I will be aiming to correct it soon :)

(+3)

I'm in love with this game! The way you integrated the progression through rebirths with the lore, from new texts adressing having done things before to grouping tasks together to make it easier. This is genuinely so well designed, you don't often see that. Hats off

(+2)

Genuinely one of the best games I've ever played in this genre!! I can hardly wait for the next update!

(+1)

These updates have been amazing new content, keep up the great work

(+1)

I don't know why but this is giving me MOTAS (Mystery of Time and Space) vibes, which is awesome

Bug found:

When trying to stop just before the completion of "Disconnect Rover and Leave" in Laurion, it instead completes the "Disconnect Rover Charger", and nearly-completes "Leave In Rover".

And once I reconnected the Rover Charger...

Thankfully, this bug isn't gamebreaking at all, cuz you can just Disconnect Rover Charger again to "unbug" this action and complete it

(+1)

That's more a lack of a feature than a bug. Right clicking a combined action completes all actions except for travel actions and the final action. And combined actions are currently only completable once per loop, so if you complete one action in it, it won't be readded until you loop. I do plan to upgrade combined actions to support this, but it won't be a bugfix, it'll be a big update.

OK

See ya in the next major content upgrade :)

how do you get to astrap with the shortcut 


if i put the water purifier on i run out of power before i can reach


if i put the generator on i run out of water before i can reach it 

Use generator.
Talos > Dam > Satori (possible after learning Talos > Larion > Dam > Satori).

Satori > Astrape > Dam (grind Astrape - Dam back and forth).

So the shortcut is useless for now because by the time you can take it you have finished the game.

(+1)

if you're in a situation where you need to grind experience, it's more than likely that there's an alternative somewhere that doesn't require experience to be effective

If you haven't finished Larion yet, it might help bridge that gap to do so.

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Install the generator at Talos. Head to Larion. Take a single power cell from the rover. Use the cell to power up Larion. Stock up on water bottles from the Rover Purifier inside of Larion, as well as Ration Packs. The single power cell will give you more than enough time to get 5. Make sure to turn off auto-use water bottles. While the water bottles are generating, go outside and pick up the fuel cells for the generator. Once you're fully stocked, return to Talos and stock up on water pouches and food items inside.

Now you turn on water bottles and turn off water pouches, then head to the dam. Pick up the water bottles and glacier samples from the crates. Unless this is your first time picking up the crates, it should be a net positive water accumulation, especially if you have unlocked the combined action for them. Then, just head straight to Astrape.

It might take a cycle or two to get to Astrape with this setup, but after a couple cycles, especially once you unlock the Dam>Astrape combined action, it's faster than stopping at Santorini instead.

thank you ill try that later

(-1)

something i think this game could really use


a way to loop attempts


just repeat previous attempt over and over to grind up experience on certain tasks

(+3)

most things you don't really need experience, and the attempts you've already had before should already be enough whenever it is useful

if you're in a situation where you need to grind experience, it's more than likely that there's an alternative somewhere that doesn't require experience

Try using other methods that are available i only grinded water damn part 2 times to get there other things i only followed the flow
 

(-2)

it is an idle game letting it ru n idle for hours is kinda the way they are suppose to be played 

(+3)

It was planned to be an idle game when I first made it, but I removed the idle tag after v0.2 because it became obvious that it wasn't going that direction anymore.

(+1)

fair enough 

(+1)

there's probably a bug, grouped actions bypass requirements, like when you get installing of solar panels on your rover grouped up, you don't need the mount for them anymore, it still installs them

(+3)

That's not a combined action bug, it's just a bug with the specific action outside Talos (the one outside Laurion works fine). But thank you for the report.

Love this game, have been playing since v0.3, minor bug: sometimes, if you hover over the "play" button of an action, then scroll, the box describing the action, time taken, etc will stick to the cursor, and will persist when hovering over other actions. This can be fixed by hovering back over the action then off, but if you leave and reenter the area (through loops or just traveling) the box will stay there until you restart the tab.

Ahh, I've been looking for that tooltip bug for a while. People occasionally report it, but never know what caused it to get stuck in the first place. Thanks, and glad you're enjoying the game!

I believe you can also open the PDA to fix it, that worked for me the only time it happened

whatever the issue was, it seems to have been fixed. I'm no longer having the scroll issue.

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